Phantom Needs Help

As fellow creators here have noted, studying manuals remains the most effective way to build expertise. Modifying existing projects helps internalize the handbook's principles—once mastered, you'll be ready to architect original games. Let's grow together through this process. Onward and upward!
Well said my friend... Well said.
 
If he's willing to I'd be more than happy to help him finish his project. I might be a tad useless other than the art department at first, but I'll learn as I go.
 
I actually asked him that before I even started posting these edits. I didn't get a response to that question, so I'm assuming he's doing something else.

@msmalik681 comes and goes a lot. He stays pretty busy with a lot of projects and many of them are unrelated to us. Give him time and I'm sure he'll respond.

DC
 
@msmalik681 comes and goes a lot. He stays pretty busy with a lot of projects and many of them are unrelated to us. Give him time and I'm sure he'll respond.

DC
Yeah I kinda figured. He seems to always be doing something. But that does give me a spark of hope that he could use the help. Even if I am little help at the moment.
 
Yeah I kinda figured. He seems to always be doing something. But that does give me a spark of hope that he could use the help. Even if I am little help at the moment.
I am indeed being stupid, I infact, did not directly ask if he wanted help with his project. Instead I asked if I could use some of his project for mine... Which likely won't happen for a while since I need to do some practice before I take things seriously. So I suppose I'll wait till he's on next and I'll ask if he wants any assistance.
 
I think imma try to make a short 4 stage demo before I start trying to work on Malik's DD. Using BOR as a starting point. I'd rather not mess that up.
 
I think I'm gonna try to put Jeff in... Perhaps not as a boss but more of I guess a sub boss like in Super DD. I've read a lot of the Legacy Manual, so I think it's time to start screwing around.
 
Note to self... Cropping sprites in OpenBor is harder than it looks... It's taken me about an hour to get half of the needed frames cropped properly. (Idle, Walk, Run, and Attack). I'm wondering if I'm overcomplicating things again lol.
 
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If you follow my tutorial you can use a global offset and set everything in the paint application.
EDIT: I actually just found out why it did that. I am importing separate images from my phone onto my laptop instead of copy pasting from the sheet, that's my bad.
EDIT X2: It is far easier to copy paste directly from the sprite sheet. I was indeed making life difficult.
 
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Okay, so if I want to load Jeff into the training mode, I'd need to type:
know data/chars/bosses/jeff/jeff_e.txt into models.txt and then I guess just type spawn Jeff into training.txt right?
 
It's important that all the sprites of your entity share the same 256 colour's indexed palette. You can use PalApply for that.
Yeah, my GIMP crashed mid editing session, and I thought I had saved the palette and apparently I didn't, cuz when I checked in CMT the bg color was the black color for most sprites... so the magenta background was visible... so now I have to rip the sprites all over again lol.
 
The first color in your palette is always the transparent one.
Use Palapply to put the same palette at all your images.
 
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