Phantom Dash

  • Thread starter Thread starter Itsuchi KS
  • Start date Start date
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Itsuchi KS

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Hey you guys, you remember, in SF3, how you could charge Makoto's dashing punch and when you released it, she dashes and leaves a phantom image where she "was" before she dashed off? How can I apply that to her in my mod?
 
just spawn a custom entity just before the characters dash then make the spawned entity fade out using:

drawmethod alpha 6
drawmethod channel 0.80  (the lower this number the more transparent the image)
 
Thanx for the help, I will try this but how would I charge the attack so that she won't dash until the buttons are released?
 
I looked at it and it'll work but is there a way I can change damage and distance depending how long the but buttons are held?
 
Of course, there's an animation to play for each holding time in Ralf's Galactica Phantom. This animation is what you need to edit for damage and distance.
 
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