O Ilusionista
Captain 100K
I have an isse with panels x quakeframe in my game and I would like to have some help.
Right now, when I use quakeframe with a negative value (so it will move downward), the panel move few pixels downward, which revails the background and looks weird
My panels are bigger than the resolution I am using (480x272) but it still revail the background.
Will the solution be by transforming panel into LAYER, so I can change it offset to bypass this? (and I don't remember if LAYERS are suubject to quake) Or should I use a fake entity to cover that area?
Any ideas?
Right now, when I use quakeframe with a negative value (so it will move downward), the panel move few pixels downward, which revails the background and looks weird
My panels are bigger than the resolution I am using (480x272) but it still revail the background.
Will the solution be by transforming panel into LAYER, so I can change it offset to bypass this? (and I don't remember if LAYERS are suubject to quake) Or should I use a fake entity to cover that area?
Any ideas?