Palette help

  • Thread starter Thread starter Powertrip Inc.
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Powertrip Inc.

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I've tried multiple ways, but I can't seem to get my character's color to show on screen. I've tried changing the colormap through photoshop, and I followed a tutorial on youtube exactly, but the best I can get my character's silhouette. Should I try testing my sprites outside of test factory, or is there something else i should try?
Ar3tVWt.png
 
It's a little coding problem which you left 00.png in any animation. You didn't bother it that doesn't match the whole sprites you made, so I bet you only watched the first video of my tutorial on YouTube without watching the rest. Any sprite you use in the folder for coding your character should have the same palette but can have its own palette as well as a character itself. For example, that King character has her palettes and the palettes should be the same for using, but when it comes to some different palettes unmatching the same ones, that would clash to become a palette mess. It's a coding issue.

Delete that 00.png highlighted in red or replace it with other sprites you have. Look at your own character you created and find 00.png in the code to delete it in any animation that has it.

Here's an example:
anim idle
attack 30 0 46 49 4 0 1 0 0 0
loop 1
delay 5
hitflash hadohit
offset -20 22
frame data/chars/misc/hadoken/00.png
frame data/chars/misc/hadoken/0700000000.gif
offset -19 24
frame data/chars/misc/hadoken/0700000001.gif
offset -18 28
frame data/chars/misc/hadoken/0700000002.gif
offset -15 28
frame data/chars/misc/hadoken/0700000003.gif
frame data/chars/misc/hadoken/0700000004.gif
offset -10 28
frame data/chars/misc/hadoken/0700000005.gif
offset -13 27
frame data/chars/misc/hadoken/0700000006.gif
offset -9 26
frame data/chars/misc/hadoken/0700000007.gif
offset -8 23
frame data/chars/misc/hadoken/0700000008.gif
offset -8 22
frame data/chars/misc/hadoken/0700000009.gif

There you have is this without it:
anim idle
attack 30 0 46 49 4 0 1 0 0 0
loop 1
delay 5
hitflash hadohit
offset -20 22
frame data/chars/misc/hadoken/0700000000.gif
offset -19 24
frame data/chars/misc/hadoken/0700000001.gif
offset -18 28
frame data/chars/misc/hadoken/0700000002.gif
offset -15 28
frame data/chars/misc/hadoken/0700000003.gif
frame data/chars/misc/hadoken/0700000004.gif
offset -10 28
frame data/chars/misc/hadoken/0700000005.gif
offset -13 27
frame data/chars/misc/hadoken/0700000006.gif
offset -9 26
frame data/chars/misc/hadoken/0700000007.gif
offset -8 23
frame data/chars/misc/hadoken/0700000008.gif
offset -8 22
frame data/chars/misc/hadoken/0700000009.gif
 
thanks, I never would've figured that 00.png was the problem.
 
@powertrip, you used OpenBOR Stats are you? Be careful, when you make the character in Stats, it will copy a file called 00.png, which is a placeholder pic that it creates so that the folder is not empty. Take note when you make characters.

BTW, do you use 16 bit in color mode?
 
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