Piccolo
Well-known member
Is there some way to override (or simulate the overriding of) a function when using script ?
Let's say I have a generic animation library for all entities, containing general functions that make use of more specialized functions. In a specific character animation script, I want to import this library so that I can call the general functions, but I also want to rewrite some specialized functions so that the calls of general functions can use character specific data.
Let's say I have a generic animation library for all entities, containing general functions that make use of more specialized functions. In a specific character animation script, I want to import this library so that I can call the general functions, but I also want to rewrite some specialized functions so that the calls of general functions can use character specific data.