Bloodbane
Well-known member
I tried this script:
but it didn't work.
I have expanded maximum attacktypes to 15 before but seems like openborconstant can only access attack type up to ATK_NORMAL10.
However, this script does work:
I hope openborconstant is updated so we can access higher attack types
Code:
changeentityproperty(self,"defense", openborconstant("ATK_NORMAL15"), 0);
but it didn't work.
I have expanded maximum attacktypes to 15 before but seems like openborconstant can only access attack type up to ATK_NORMAL10.
However, this script does work:
Code:
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW40"));
I hope openborconstant is updated so we can access higher attack types