Openborconstant isn't expandable?

Bloodbane

Well-known member
I tried this script:
Code:
  changeentityproperty(self,"defense", openborconstant("ATK_NORMAL15"), 0);

but it didn't work.
I have expanded maximum attacktypes to 15 before but seems like openborconstant can only access attack type up to ATK_NORMAL10.

However, this script does work:
Code:
  changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW40"));

I hope openborconstant is updated so we can access higher attack types :)
 
Yeah there is some variants I was just trying to lookup tonight, but I think it was lost with lavalit.

I remember there was a variant to check what GIF animation is currently playing,
does anyone know?
 
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