OpenBoR v3.0 Build 7123 (commit hash: 7123), Compile Date: May 18 2021

dantedevil

Well-known member
Hello my firends!

Lately I found myself checking the great mod by Kratus Streets of Rage 2X .

I take the opportunity to congratulate everyone involved in this incredible project.
Without a doubt it is one of the most complete and varied mods to date.

Seeing the great variety of things that this mod brings, and that it works in a great way without any bugs, I was curious to know what build it uses.

I was very surprised to see this in the log:
OpenBoR v3.0 Build 7123 (commit hash: 7123), Compile Date: May 18 2021

And my surprise was greater when I looked for information in the forum about this build and did not find anything.

Beyond this, I decided to test this build with my mod and I can tell you that it works perfectly.

This bug doesn't even appear:
Enemy blocks while fallen bug
The enemy appears standing blocking the attack, without going through the anim rise.

Since I released my last demo, I have been using OpenBOR v3.0_Build_4905, since it was the last stable build that did not support a bug.

But lately I ran into problems wanting to implement a versus mode in my mod. Since when using this build, the heroes cannot hit each other. And I can assure that it is not a problem that there is something wrong configured, I am using a minimod as a base, created by Bloodbane. In this mini-mod I tested Build 4905 and effectively got the same result, the players can't connect bumps with each other.
So I decided to do a test in my mod, and without changing anything at all, I deleted the files in the save folders and the log folder, and then I tried with build 6412, and then with 7123.
With these last two the versus mode worked without problems.
But Build 6412 is out for me, because of the "Enemy blocks while fallen bug"

Due to these results in my tests, I wanted to share the information with the community, as it may be useful to them as it is to me.

Regarding OpenBoR v3.0 Build 7123, it would be nice to have more information if possible.

Thanks! ;)
 
Last edited:
dantedevil said:

Put simply, there's no official release because it's not done. Anyone is free to compile the latest source code and use it if they want, but you do so at your own risk. In addition to possible bugs that aren't addressed yet, there may be behaviors that are subject to change without notice. When we are in a more stable position, we'll release a build.

DC
 
Damon Caskey said:
dantedevil said:

Put simply, it's there's no official release because it's not done. Anyone is free to compile the latest source code and use it if they want, but you do so at your own risk. In addition to possible bugs that aren't addressed yet, there may be behaviors that are subject to change without notice. When we are in a more stable position, we'll release a build.

DC

Thank you very much for your quick reply friend!

It will help me to continue testing with all the game modes that I want to implement, while we wait for the launch of the new official build.

;)
 
dantedevil

Hello my firends!

Lately I found myself checking the grat mod by Kratus Streets of Rage 2X .

I take the opportunity to congratulate everyone involved in this incredible project.
Without a doubt it is one of the most complete and varied mods to date.

Seeing the great variety of things that this mod brings, and that it works in a great way without any bugs, I was curious to know what build it uses.

Thanks buddy! I'm glad you liked the game :)
 
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