Thanks for your hard work.
if you use a grabforward with atk force 1 + damageonlanding 2,
your damage will be 1 + 2 = 3.
This will affect every mod which uses this type of throw, because there is a new logic. And as far as I remember, when something will affect all mod, it should need to be approved by DC, no?
Now damageonlanding works when entity ends to bouncing.
In fact now no reset the fall animation anymore...
This is the right logic.
I have to disagree, sorry. The damage should be done when the entity touches the ground, since its when it receives the impact (as it was working before), not when it finishes to bounce. The bounce damage is minimal, physically speaking.
This makes the throws looks bad. And I think it falls in the same case above: DC needs to approve this.
Honestly speaking, I am totally
against this new method. It looks broken.
if you want other logics you need to script.
I don't want to sound rude and I thank you for your hard work, but its not things should work.
There was something working, a Dev had changed it (which gave it a not soo good result) and the coders need to use script to fix it?
This doesn't sounds fair AT ALL.
If I can voice my opinion,
I think all this changes should be reverted to how it was before. I can fix that issue using a workaround, which gaves me better result than this.
Again, thanks for your hard work, but I will stick with my old build.