OpenBOR v3.0 Build 4316 (Windows/Wii/Android)

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O Ilusionista said:

It's been a while, but I do recall in a PM conversation with Utunnels that he meant for projectiles to only chase eligible targets.

DC
 
Ah, it makes sense. Thanks guys.

Another question: Shouldn't openborvariant("branchname") be persistent? You can only retrieve the value once you touch a branch item, but right after the jump is done, the value got nullified.
http://www.chronocrash.com/forum/index.php?topic=3172.msg43394#msg43394
 
Ok guys, in this period I'm a little busy, BTW I try to answer to your questions:

DUCK chase:
for me if a player is in the duck, the chase AI HAS to work.
Doing some tests actually it works well.
Why do you not? Maybe some conflict with your script?

BRANCHNAME:
openborvariant "branchname" work ONLY if you touch the item to branch
otherwise you MUST to use openborvariant "current_branch" to retrieve the name.

My openbor updates for next builds:
1) add openborvariant "current_branch" protection to invoke it wherever
2) added all select screen file in save to save allowselect
now there is the FULL SAVE SUPPORT TO ALLOWSELECT.
you can save all playerselect INFOS like: BGM, background, loaded models (all infos in select.txt file)
 
White Dragon said:
BRANCHNAME:
openborvariant "branchname" work ONLY if you touch the item to branch
otherwise you MUST to use openborvariant "current_branch" to retrieve the name.

ahhhhhh now it makes sense. "current_branch" its not on the game manual :(
 
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