OpenBOR v3.0 Build 4287 (Windows/Wii/Android)

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Nice but how hitwall works? Its triggered when you are on a fall state and hit a wall? Or works if you walk too?

We need more info.
 
O Ilusionista said:
Nice but how hitwall works? Its triggered when you are on a fall state and hit a wall? Or works if you walk too?

We need more info.

just in the instant you touch a wall,  when you walk too.
than to do a wall splat you need to check if you are in a falling state.
 
found a possible bug that happen in all my projects and maybe everybody should try to see if it will trigger

play the first stage of your project then on reach second stage exit game and load the stage again, then  die all lives until continue screen and try to press enter, the game will crash

all the mods i tested i crashed doing this, can some more people confirm if it is a bug or only happen on my projects?

my log says:
"Fatal: can't find any player models!"
 
rafhot said:
found a possible bug that happen in all my projects and maybe everybody should try to see if it will trigger

play the first stage of your project then on reach second stage exit game and load the stage again, then  die all lives until continue screen and try to press enter, the game will crash

all the mods i tested i crashed doing this, can some more people confirm if it is a bug or only happen on my projects?

my log says:
"Fatal: can't find any player models!"

from which version?
 
rafhot said:
tested it only at 4226 but i dont know where it started

please test other versions. It could be a mod problem.

dantedevil said:
White Dragon said:

The same problem in the builds: 4184, 4192 and 4199.
Seems the error comes in your fist update, because the build 4183 works ok.
I hope you can find the problem.

Thanks!

http://www.mediafire.com/file/f3nfv43ffytfd08/openbor_builds.rar
Ok, it seems a resurce file problem. Testit, which build works?
 
crashed also with avengers battle force demo using 4266 and 4194

and crashed with my projects too using 4194
is something related to that old contiune bug
 
thanks but
4228 still crashing
tested on fantastic four and xmen and
avengers united battle force

log on all mods says
"Fatal: can't find any player models!"



levels.txt all using:
nosame 1
noshare 1
cansave 2 
 
White Dragon said:
O Ilusionista said:
Nice but how hitwall works? Its triggered when you are on a fall state and hit a wall? Or works if you walk too?

We need more info.

just in the instant you touch a wall,  when you walk too.
than to do a wall splat you need to check if you are in a falling state.

I don't get it. You ate walking then touch a as and the character changes the animation to hitwall?
 
O Ilusionista said:
White Dragon said:
O Ilusionista said:
Nice but how hitwall works? Its triggered when you are on a fall state and hit a wall? Or works if you walk too?

We need more info.

just in the instant you touch a wall,  when you walk too.
than to do a wall splat you need to check if you are in a falling state.

I don't get it. You ate walking then touch a as and the character changes the animation to hitwall?

the animation change when you touch a wall like blockwscript until you go away from the wall
 
rafhot said:
thanks but
4228 still crashing
tested on fantastic four and xmen and
avengers united battle force

log on all mods says
"Fatal: can't find any player models!"



levels.txt all using:
nosame 1
noshare 1
cansave 2

ok try to recreate the savefile (play again).
because the save file are changed now (to save allowselect)
 
continue bug on load saved game still there, now instead of a crash it will send to openbor credit list and then close the program

i also deleted my  saved files for the test

 
rafhot said:
continue bug on load saved game still there, now instead of a crash it will send to openbor credit list and then close the program

i also deleted my  saved files for the test

tested on TMNT 8-Bit Recolored.
example:
complete 1st stage. at second stage exit from level. press continue. loose all lives. continue with credits. It's all ok for me!
 
dantedevil said:
White Dragon said:

The same problem in the builds: 4184, 4192 and 4199.
Seems the error comes in your fist update, because the build 4183 works ok.
I hope you can find the problem.

Thanks!

http://www.mediafire.com/file/f3nfv43ffytfd08/openbor_builds.rar
Ok, it seems a resurce file problem. Testit, which build works?

The same problem in this builds: OpenBOR_rc and OpenBOR_res.

I discover this error never create the logs files.
The logs I share before, comes to previous test with the build 4183.
So when test the builds with problems, first delete all logs, then test if work.
The same problems in all this builds still happend and never create the log files.
 
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