Bloodbane said:AFAIK type none doubles x velocity applied to it. I don't know about type trap though
If is this true, then its a serious bug. All the velocities should be the same for all entities.i found diferences in (x) and (z) velocities in npc and obstacles the (z) needs to double the value... In type enemy it seems to be the (x)... Is the value related to decimal nºs (0,1)...?