OpenBOR v3.0 Build 4082 for Windows/Linux/Wii

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i found diferences in (x) and (z) velocities in npc and obstacles the (z) needs to double the value... In type enemy it seems to be the (x)... Is the value related to decimal nºs (0,1)...?
Is the random generating the velocity ? How is it going to be from now on foward... will all type entities use the same velocitie nºs ?

btw my game passed from 10/15 sec to 3/4 sec in the frist loading screen... this is already a big improvement in openBOR...
 
Bloodbane said:
AFAIK type none doubles x velocity applied to it. I don't know about type trap though

yeah? And why this happens?

i found diferences in (x) and (z) velocities in npc and obstacles the (z) needs to double the value... In type enemy it seems to be the (x)... Is the value related to decimal nºs (0,1)...?
If is this true, then its a serious bug. All the velocities should be the same for all entities.
 
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