OpenBor Studio (tentative name)

KuroRaiden

New member
Originally started off as a tool for me to help streamline character creating, OpenBOR Studio is a tool to allow users to "visually" code their games.
Build your game from beginning to end and export the .pak file.
I'm not ready to release it yet since there is some features that I still want to implement before I'm ready for a beta release.

Program is written in C++. Currently being targeted for a Windows release, other OS will come closer to full release.
This program was build with AI assistance by feeding the model the manual so it can build based off OpenBOR syntax and by feeding it the code base for OpenBor 4.0 so it can have support for its features.

The github will be public once the beta is ready.

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Congratulations on this software and my question is: what does Openbor Studio bring compared to what we already have with Chrono Crash Modders Tool ?
 
Just being able to overall complete a game from start to finish in a single program. OpenBor Studio will export everything into a pak file when you're done.

I also gave a jump simulator (forgot to include this since this is from a newer build). The idea is to have everything coded with visual clarity.

CCMT is a great tool but its a bit outdated and there was somethings about it I felt could use some modern touches if it was still maintained.

This I also feel would be more beginner friendly with its UI/UX based coding but still allow advance user to code manually in the txt editor.
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