./build.sh 10
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OpenBOR v3.0 Build 4615 - http://www.ChronoCrash.com
All rights reserved.
See LICENSE and README within OpenBOR root for details.
Copyright (c) 2004 - 2017 OpenBOR Team
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Darwin SDK x86_64 Environment Loaded!
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Removing All DARWIN Files...
Done!
Compiling DARWIN Port: openbor.c...
Compiling DARWIN Port: openborscript.c...
Compiling DARWIN Port: sdl/joysticks.c...
Compiling DARWIN Port: sdl/control.c...
Compiling DARWIN Port: sdl/sblaster.c...
Compiling DARWIN Port: sdl/timer.c...
Compiling DARWIN Port: sdl/sdlport.c...
Compiling DARWIN Port: sdl/video.c...
Compiling DARWIN Port: sdl/videocommon.c...
Compiling DARWIN Port: sdl/threads.c...
Compiling DARWIN Port: sdl/menu.c...
Compiling DARWIN Port: sdl/opengl.c...
sdl/opengl.c:305:9: warning: incompatible pointer to integer conversion initializing 'GLuint' (aka 'unsigned int') with an expression of
type 'GLhandleARB' (aka 'void *') [-Wint-conversion]
GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sdl/opengl.c:306:20: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glShaderSourceARB(fragmentShader, 1, &fragmentShaderSourceHighQualityRGB, NULL);
^~~~~~~~~~~~~~
sdl/opengl.c:307:21: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glCompileShaderARB(fragmentShader);
^~~~~~~~~~~~~~
sdl/opengl.c:308:16: warning: incompatible pointer to integer conversion assigning to 'GLuint' (aka 'unsigned int') from 'GLhandleARB'
(aka 'void *') [-Wint-conversion]
shaderProgram = glCreateProgramObjectARB();
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
sdl/opengl.c:309:20: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glAttachObjectARB(shaderProgram, fragmentShader);
^~~~~~~~~~~~~
sdl/opengl.c:309:35: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glAttachObjectARB(shaderProgram, fragmentShader);
^~~~~~~~~~~~~~
sdl/opengl.c:310:19: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glLinkProgramARB(shaderProgram);
^~~~~~~~~~~~~
sdl/opengl.c:311:24: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUseProgramObjectARB(shaderProgram);
^~~~~~~~~~~~~
sdl/opengl.c:312:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform1iARB(glGetUniformLocationARB(shaderProgram, "tex"), 0);
^~~~~~~~~~~~~
sdl/opengl.c:313:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform2fARB(glGetUniformLocationARB(shaderProgram, "texDims"), textureWidth, textureHeight);
^~~~~~~~~~~~~
sdl/opengl.c:315:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform1fARB(glGetUniformLocationARB(shaderProgram, "scaleFactor"), ceilf(scaleFactor));
^~~~~~~~~~~~~
sdl/opengl.c:417:24: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUseProgramObjectARB(shaderProgram);
^~~~~~~~~~~~~
sdl/opengl.c:418:47: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
brightnessLocation = glGetUniformLocationARB(shaderProgram, "brightness");
^~~~~~~~~~~~~
sdl/opengl.c:420:42: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
gammaLocation = glGetUniformLocationARB(shaderProgram, "gamma");
^~~~~~~~~~~~~
sdl/opengl.c:436:9: warning: incompatible pointer to integer conversion initializing 'GLuint' (aka 'unsigned int') with an expression of
type 'GLhandleARB' (aka 'void *') [-Wint-conversion]
GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sdl/opengl.c:437:20: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glShaderSourceARB(fragmentShader, 1, &fragmentShaderSourceYUV, NULL);
^~~~~~~~~~~~~~
sdl/opengl.c:438:21: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glCompileShaderARB(fragmentShader);
^~~~~~~~~~~~~~
sdl/opengl.c:439:16: warning: incompatible pointer to integer conversion assigning to 'GLuint' (aka 'unsigned int') from 'GLhandleARB'
(aka 'void *') [-Wint-conversion]
shaderProgram = glCreateProgramObjectARB();
^ ~~~~~~~~~~~~~~~~~~~~~~~~~~
sdl/opengl.c:440:20: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glAttachObjectARB(shaderProgram, fragmentShader);
^~~~~~~~~~~~~
sdl/opengl.c:440:35: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glAttachObjectARB(shaderProgram, fragmentShader);
^~~~~~~~~~~~~~
sdl/opengl.c:441:19: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glLinkProgramARB(shaderProgram);
^~~~~~~~~~~~~
sdl/opengl.c:442:24: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUseProgramObjectARB(shaderProgram);
^~~~~~~~~~~~~
sdl/opengl.c:443:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform1iARB(glGetUniformLocationARB(shaderProgram, "tex"), 0);
^~~~~~~~~~~~~
sdl/opengl.c:444:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform1iARB(glGetUniformLocationARB(shaderProgram, "utex"), 1);
^~~~~~~~~~~~~
sdl/opengl.c:445:41: warning: incompatible integer to pointer conversion passing 'GLuint' (aka 'unsigned int') to parameter of type
'GLhandleARB' (aka 'void *') [-Wint-conversion]
glUniform1iARB(glGetUniformLocationARB(shaderProgram, "vtex"), 2);
^~~~~~~~~~~~~
25 warnings generated.
Compiling DARWIN Port: sdl/loadgl.c...
Compiling DARWIN Port: source/adpcmlib/adpcm.c...
Compiling DARWIN Port: source/gfxlib/2xSaI.c...
Compiling DARWIN Port: source/gfxlib/bilinear.c...
Compiling DARWIN Port: source/gfxlib/dotmatrix.c...
Compiling DARWIN Port: source/gfxlib/gfx.c...
Compiling DARWIN Port: source/gfxlib/hq2x.c...
Compiling DARWIN Port: source/gfxlib/scale2x.c...
Compiling DARWIN Port: source/gfxlib/scanline.c...
Compiling DARWIN Port: source/gfxlib/simple2x.c...
Compiling DARWIN Port: source/gfxlib/tv2x.c...
Compiling DARWIN Port: source/gamelib/draw.c...
Compiling DARWIN Port: source/gamelib/draw16.c...
Compiling DARWIN Port: source/gamelib/draw32.c...
Compiling DARWIN Port: source/gamelib/font.c...
Compiling DARWIN Port: source/gamelib/translation.c...
Compiling DARWIN Port: source/gamelib/anigif.c...
Compiling DARWIN Port: source/gamelib/bitmap.c...
Compiling DARWIN Port: source/gamelib/screen.c...
Compiling DARWIN Port: source/gamelib/screen16.c...
Compiling DARWIN Port: source/gamelib/screen32.c...
Compiling DARWIN Port: source/gamelib/loadimg.c...
Compiling DARWIN Port: source/gamelib/palette.c...
Compiling DARWIN Port: source/gamelib/packfile.c...
Compiling DARWIN Port: source/gamelib/filecache.c...
Compiling DARWIN Port: source/gamelib/pixelformat.c...
Compiling DARWIN Port: source/gamelib/soundmix.c...
Compiling DARWIN Port: source/gamelib/spriteq.c...
Compiling DARWIN Port: source/gamelib/sprite.c...
Compiling DARWIN Port: source/gamelib/spritex8p16.c...
Compiling DARWIN Port: source/gamelib/spritex8p32.c...
Compiling DARWIN Port: source/gamelib/commands.c...
Compiling DARWIN Port: source/gamelib/models.c...
Compiling DARWIN Port: source/gamelib/transform.c...
Compiling DARWIN Port: source/gamelib/filters.c...
Compiling DARWIN Port: source/stringptr.c...
Compiling DARWIN Port: source/utils.c...
Compiling DARWIN Port: source/stristr.c...
Compiling DARWIN Port: source/omath.c...
Compiling DARWIN Port: source/scriptlib/StackedSymbolTable.c...
Compiling DARWIN Port: source/scriptlib/ScriptVariant.c...
Compiling DARWIN Port: source/scriptlib/SymbolTable.c...
Compiling DARWIN Port: source/scriptlib/Instruction.c...
Compiling DARWIN Port: source/scriptlib/Interpreter.c...
Compiling DARWIN Port: source/scriptlib/ImportCache.c...
Compiling DARWIN Port: source/scriptlib/ParserSet.c...
Compiling DARWIN Port: source/scriptlib/Parser.c...
Compiling DARWIN Port: source/scriptlib/Lexer.c...
Compiling DARWIN Port: source/scriptlib/Stack.c...
Compiling DARWIN Port: source/scriptlib/List.c...
Compiling DARWIN Port: source/preprocessorlib/pp_lexer.c...
Compiling DARWIN Port: source/preprocessorlib/pp_parser.c...
Compiling DARWIN Port: source/preprocessorlib/pp_expr.c...
Compiling DARWIN Port: source/openborscript/animation.c...
Compiling DARWIN Port: source/openborscript/collision_attack.c...
Compiling DARWIN Port: source/openborscript/collision_body.c...
Compiling DARWIN Port: source/openborscript/constant.c...
Compiling DARWIN Port: source/openborscript/index.c...
Compiling DARWIN Port: source/openborscript/layer.c...
Compiling DARWIN Port: source/openborscript/level.c...
Compiling DARWIN Port: source/openborscript/math.c...
Compiling DARWIN Port: source/openborscript/string.c...
Compiling DARWIN Port: source/ramlib/ram.c...
Compiling DARWIN Port: source/randlib/rand32.c...
Compiling DARWIN Port: source/pnglib/pngdec.c...
Compiling DARWIN Port: source/pnglib/savepng.c...
Compiling DARWIN Port: source/webmlib/vidplay.c...
Compiling DARWIN Port: source/webmlib/vorbis.c...
Compiling DARWIN Port: source/webmlib/samplecvt.c...
Compiling DARWIN Port: source/webmlib/yuv.c...
Compiling DARWIN Port: source/webmlib/halloc/halloc.c...
Compiling DARWIN Port: source/webmlib/nestegg/nestegg.c...
Linking DARWIN Port: OpenBOR.elf...
Stripping DARWIN Port: OpenBOR...
Completed DARWIN Port!
OpenBOR is now ready!
Removing All DARWIN Files...
Done!