Openbor for shield portable controller

beasthorn6

New member
Hi everyone. I'm a big fan of the openbor engine and it's amazing modules. I've been having some issues using the engine. I'm using the nvidia shield portable controller (the one that comes with the screen and controller together) and I can never get the X button to be mapped for anything from the control settings in the game. I can only map the touch function of J on my X button. So it's then set as jump for every game as per my default configuration, But I can not change the X button function for anything else.

Also I'm using an unknown version of the engine which I download from another site, it has d pad and analog stick support from the start, but the support is not there in other builds, I even tried 6391 and some more and it would not work except with the one I downloaded before.

I can not do any game save when I play legend of the double dragon and it doesn't let me save on any other build. Other games don't have this problem except for legend of double dragon.

Last thing I wanted to know, I've tried doing everything openbor on the psp too. Can games like art of fighting trouble in Southtown work on the psp ? I've not been able to run mods above 4086 build ones.

Would really appreciate the support. Many thanks.
 
beasthorn6 said:
... Can games like art of fighting trouble in Southtown work on the psp ? I've not been able to run mods above 4086 build ones.

Would really appreciate the support. Many thanks.

Hey beasthorn6, welcome to the community.

Unfortunately I can't help you much with controllers. It's a mixed bag, and a thorn in our side for quite a while. Sometimes it's as simple as going to options, and sometimes it's just certain controllers and OpenBOR not playing nice. The guy to talk to about controllers is Plombo, but he's been MIA for a while. Some other members of the community here have experimented with controllers a lot more than me, so they might be able to help.

As for larger modules on the PSP, it's a matter of memory limitations, so you're probably just out of luck. The creator may have lacked the technical expertise to build efficiently, but in many cases there's just too much content for a lower powered platform's memory no matter how well you optimize it. Some modules do have a "light" version with content cut down, but that's up to the creator.

DC
 
Hello DC, Thank you for the reply and I'm really glad to meet and connect with you here. Yes I think you are absolutely right about the psp large modules problem. If the modules contains lots of visuals and flashy content then the hardware just won't support the engine to run that module. Some of them will work but only till the character select screen then it will shut down. Lot of games do work flawlessly on the psp and they are already marvelous. Latest one I could get to work today would be maximum carnage returns on the psp using build 4086. Guess I should just leave the psp case to this then.

Now the only hunch would be to get the build to work perfectly with the nvidia shield. I think I have been very lucky to find myself a build that supports the d-pad and analog stick from default. Just the X button isn't supported in any of the builds I tried from. Besides that  the openbor runs too fast and well on the shield portable  :)
 
msmalik681 said:
beasthorn6 can you post a link for the apk for this unknown version you are using that works with analogue and dpad please.

msmalik681 Yes, here is the link to the apk file https://www.dropbox.com/s/7c3ox054y7ao0v2/OpenBOR-debug.apk?dl=0

Could you please let me know what build in this ? Also would it possible for you to include the controller support in this build to the 6391 build ? Lastly if you can give support for the X button as well, I can only make it work using touchpad mapping jump function. This all included will make the build even more greater  :)
 
msmalik681 said:
beasthorn6 I am not sure if I can fix this for you but I will try.  Test this build and get back to me.

http://www.mediafire.com/file/wtql1ssa1yb9hc2/file

msmalik681 ~ Sorry unfortunately this apk is not getting installed due to the play protect blocking it in the system. This has not happened in other apk files whenever I have tried to install them. Sadly I can't get rid of the play protect function in my nvidia shield, I tried serveral ways  :(
 
beasthorn6  play protect can be disabled in the play store options but when you try to install there should be a option to "install anyway" unless you said no then it would block the install you have to disable play protect just to install the apk then you can re-enable.

https://support.mobile-tracker-free.com/hc/en-us/articles/360005346953-How-to-disable-Google-Play-Protect-
 
msmalik681 said:
beasthorn6  play protect can be disabled in the play store options but when you try to install there should be a option to "install anyway" unless you said no then it would block the install you have to disable play protect just to install the apk then you can re-enable.

https://support.mobile-tracker-free.com/hc/en-us/articles/360005346953-How-to-disable-Google-Play-Protect-

Thank you this worked. I was trying to disable from the apps section under device settings and wasn't allowing me from there. The method you shared worked just fine  :)

Yes  :) !!! Thank you for your efforts, I just tested the apk on the device, It's perfectly supporting the X Button now, I'm able to map the button for anything from the control settings. This surely makes it even better. Just there is lack of the default d-pad and analog stick support when you first start in the engine, which was supported in the apk I shared with you earlier, So again to use the analog stick I have to use the touchpad mapper aligning with the directional inputs. Could you please fix this ?

Also, this build is supporting mods like final fight revival of rage. Which was playable on 6391 but not on the other unknown version of the build. Final fight LNS 3.0 and LNS Ultimate were still not playable on 6391.
 
beasthorn6

Well as for games not working that is down to the developer updating their mod to work with newer versions of openbor.

As for the dpad support i am trying to work it out the version i shared actually just uses a newer version of sdl2 i did not change the code in anyway.  I cant say how long this might take me I will get back to you.
 
msmalik681

No Problem, Anytime you can will be good enough :)

The most important part of the apk you provided is the X button support which was not working around in any other build I tried with. Also I don't know it is but it seems similar to build 6391 because of supporting games which were being that build specific.
 
msmalik681 said:
beasthorn6 Here is another build to test I do not have high hopes for this one but lets test.

http://www.mediafire.com/file/rl7a8sw50p41uk6/Android_Test2_OpenBOR.zip/file

Sorry but this works just like the one you provided me before. X button support is there, but no d-pad / stick support, same as I had to do earlier  :(
 
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