So as the title states... Today when I was changing an enemies sprite to a better one I noticed when I went to encounter him in the game, it just crashes the second he spawns in. The only thing I changed was his static animation/standing animation.
here is his code idk if I am over looking anything.
here is his code idk if I am over looking anything.
Code:
name Koopa_Troopa
health 150
speed 3
type enemy
shadow 1
hostile player npc
candamage player npc obstacle
icon data/chars/Enemies/Koopa/icon.gif
diesound data/sounds/Minions/Koopas/Dead.wav
falldie 3
aggression 9
jugglepoints 1
palette data/chars/Enemies/Colors/Koopa/static1.gif
alternatepal data/chars/Enemies/Colors/Koopa/alt1.gif
alternatepal data/chars/Enemies/Colors/Koopa/alt2.gif
alternatepal data/chars/Enemies/Colors/Koopa/alt3.gif
anim attack1
bbox 25 46 31 32
offset 36 75
range -11 55
loop 0
delay 7
frame data/chars/Enemies/Koopa/punch1.gif
bbox 25 40 31 36
frame data/chars/Enemies/Koopa/punch2.gif
bbox 28 37 31 36
frame data/chars/Enemies/Koopa/punch3.gif
attack 40 36 27 38 6 0 1 0 0 0
bbox 30 36 37 38
Move 13
Sound data/sounds/Minions/Koopas/Attack.wav
frame data/chars/Enemies/Koopa/punch4.gif
bbox 29 41 27 33
delay 8
frame data/chars/Enemies/Koopa/punch5.gif
bbox 29 44 27 33
Move 0
frame data/chars/Enemies/Koopa/punch6.gif
bbox 27 44 30 34
delay 9
frame data/chars/Enemies/Koopa/punch7.gif
bbox 29 44 25 34
delay 11
frame data/chars/Enemies/Koopa/punch8.gif
anim fall
bbox 6 3 28 34
loop 0
delay 20
offset 14 34
frame data/chars/Enemies/Koopa/ko1.gif
bbox 2 11 35 27
attack 41 99 47 48 15 1 0 0 0 0
frame data/chars/Enemies/Koopa/ko3.gif
bbox 2 14 35 25
attack 18 150 82 27 15 1 0 0 0 0
frame data/chars/Enemies/Koopa/ko5.gif
anim idle
loop 1
offset 18 56
bbox 1 0 33 59
delay 11
frame data/chars/Enemies/Koopa/static1.gif
offset 17 55
frame data/chars/Enemies/Koopa/static2.gif
offset 16 54
frame data/chars/Enemies/Koopa/static3.gif
offset 18 56
bbox 1 0 33 59
delay 11
frame data/chars/Enemies/Koopa/static1.gif
offset 17 55
frame data/chars/Enemies/Koopa/static2.gif
offset 16 54
frame data/chars/Enemies/Koopa/static3.gif
offset 18 56
bbox 1 0 33 59
delay 11
frame data/chars/Enemies/Koopa/static1.gif
offset 17 55
frame data/chars/Enemies/Koopa/static4.gif
offset 16 54
frame data/chars/Enemies/Koopa/static5.gif
anim pain
loop 0
offset 14 34
bbox 7 1 31 38
delay 10
Sound data/sounds/Minions/Koopas/Hurt.wav
frame data/chars/Enemies/Koopa/hurt1.gif
bbox 7 1 28 37
delay 40
frame data/chars/Enemies/Koopa/hurt2.gif
bbox 7 6 31 32
delay 10
frame data/chars/Enemies/Koopa/hurt1.gif
anim rise
loop 0
offset 14 34
delay 5
frame data/chars/Enemies/Koopa/rise1.gif
frame data/chars/Enemies/Koopa/rise2.gif
frame data/chars/Enemies/Koopa/rise3.gif
frame data/chars/Enemies/Koopa/rise4.gif
frame data/chars/Enemies/Koopa/rise5.gif
frame data/chars/Enemies/Koopa/rise6.gif
frame data/chars/Enemies/Koopa/rise7.gif
anim walk
loop 1
offset 18 56
bbox 0 0 30 59
delay 12
frame data/chars/Enemies/Koopa/walk1.gif
frame data/chars/Enemies/Koopa/walk2.gif
frame data/chars/Enemies/Koopa/walk3.gif
frame data/chars/Enemies/Koopa/walk4.gif
frame data/chars/Enemies/Koopa/walk5.gif
frame data/chars/Enemies/Koopa/walk6.gif