Wombat2112
Banned
Is visual AI possible to code with OB. For instance the enemy entity actually has to see or hear the plater before it respond or attacks,,,,Metal Gear would be my best example since it was the first game to feature that kind of AI
Damon Caskey said:The engine doesn't use any sort of native ray-casting or limited vision system. By default entities are aware of each other at all times and behave accordinly. There is a stealth and sight setting that will enable an entity to become effectively invisible to others without a sufficient sight to see it (yet again, refer to the manual). Combine that with ranges and some clever script and you accurately reproduce the Metal Gear or Tenchu gameplay style.
DC
Damon Caskey said:I first played it as a rental, and it was North American. I kept getting a a** kicked because I either tried to Rambo my way in even knowing that wouldn't work, or I'd get bored and try to explore new areas before finding the right gear. Those were the days, lol.
DC