White Dragon
New member
Is it possible to nullify a pausetime of an attack for a certain enemy/obstacle?
utunnels said:Currently there is no way to do. Even nopain is affected by pausetime.
White Dragon said:
utunnels said:You can still get pauseadd via getlocalvar in takedamagescript and change nextthink, nextmove, nextanim, tosstime, etc, accordingly.