Needs opinion on this menu

Bloodbane

Well-known member
Hey guys!
I've made upgrade menu for my latest project : Robz Rush

As you can see, the menu also serves as pause menu. Press Start to pause the game and the upgrade menu appears.
I'm sure you can understand what each button does ;). But if not, you can ask it here  ;D.

What I need opinions is how to access each button in the menu.
Currently, to click either large Green buttons (Resume and Exit Game), Start is needed. However for Red buttons with image in it, Attack/Shoot is needed.
It doesn't sound consistent so I ask: which is better way to click the button in the menu?
1. Start key for all buttons
OR
2. Attack/Shoot key for all buttons
OR
3. Start and Attack/Shoot for all buttons
 
Bloodbane,

I'm thinking you should go with using the arrows to select a button, and then Jump to click. Mapping "confirm" clicks to Attack tends to cause issues where players accidentally trigger something without ever knowing what it is.

Whatever you do, I would also add some instructions for the player. You can style them with fun text or pictogram icons to match the menu so it doesn't ruin the overall look.

DC
 
Hi Bloodbane, I like how your character can evolve and enhance different stats. I think that a level up sign like an arrow could inform the player that he can distribute some upgrade points.
I would use the arrows keys to upgrade or lower some stats (left and right arrows), up and down to select the lines and start to exit 😊.
 
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