Canceled Naruto Mod

  • Thread starter Thread starter TheMan
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
The fat ninja have some pink on his walking animation.
There's also a female playable whose sprite looks very bad and full of pink pixels.

I don't know if you lost colours from the original sprites?

 
nsw25 said:
dude you didnt carry the changes over to the other characters... look at the changes i made to Naruto, understand what differences they have done and then try to carry them over to other playable character and also enemies. Shoudl also read up on manual so you understand jumpframe, dropframe, fastattack etc etc these things will help. Also would be good to add bbox to enemies fall animatiosn so you can juggle enemies

....give me a while and ill upload an edited version for you with all enemies etc fixed up a bit for you.

Thanks, I'll try to give the npc and player chars the changes that naruto has, thanks for the support!
 
nsw25 said:
here is a very quick edit and upload. ive tweaked Naruto some more and also ninja and ninja chain chars.

some of the things ive changed/added since your original upload
chargeattack
runattack
ability to block and holdblock
juggle enemies
fixed burn anim for both enemies
fixed walk animation for chain ninja
dropframes and landframes
narutos jump now has jump,jump delay and land and looks better
jumpattacks have a dive to them
added jumpattack2
riseinv
makeinv
holdblock
blockback 
throw       
throwframewait
atchain 
combostyle
bounce
falldie   
no_adjust_base 0
subject_to_wall 1
subject_to_obstacle 1
subject_to_platform 1
also added a few bits and pieces in other places

i dont know how to fix your platfrom levels you are trying but they are very broken. Anyone able to help ? Also Ninja enemy tries to attack when out of range, why would it do this ? doesnt engine know to only attack within range ?

i also updated your openbor as you were using an old one (now can stretch screen and add bilenear filter.

in Narutos character folder ive unpacked a Naruto from MUGEN which you may like to use insetad as has more animations than one your using (has good special moves)

I was going to add a death screen flash when Naruto dies, you will see it in sprites folder.

Hopefully this helps you try new features and get a better understanding of Openbor. Dont forget to download the manual if you havent already.

http://www.mediafire.com/download/j4gxkgdmepklq3g/naruto.zip


The ninja enemy attacking out of range is clearly my fault, I fixed that by setting attack1 (his punch combo) in the anim section's range to 0 60, sorry if it confused you haha. Also I think you downloaded the early link I tried to replace before I fixed the out of range issue, I'll merge your changes to  the current working one
http://www.mediafire.com/download/7k7nm97113mcj9u/naruto.zip

Again sorry for my failure to replace the link in time lol.

I am reading up on the manual located in the Help.txt from openborstats, its very helpful in learning the ins and outs of openbor, and my progress in learning the game is remarkably fast compared to other games I've modded in the past years. I might even be able to start creating scripts to help out others in their mods within a year!
 
spinksy said:
I had a go at making a .cdi discjuggler file for a Dreamcast version using this guide

http://www.theisozone.com/tutorials/dreamcast/emulation-and-homebrew/how-to-compile-your-own-beats-of-ragecdi-a-visual-tutorial/

But it didn't work, I'm not to good with stuff like this - it says at the bottom of the guide that not all .pak files are compatible with dreamcast but I'm pretty sure this one should be as the original Naruto bor was....

I'll see if I can find a way around that problem, this is the main reason I can't seem to create working .pak files for this mod, I'll be sure to get to this when I'm near finishing the mod, though it may take some time.  My Dreamcast broke a few years back with the classic "Please Insert Disc Error".
 
Sonne2 said:
spinksy said:
I had a go at making a .cdi discjuggler file for a Dreamcast version using this guide

http://www.theisozone.com/tutorials/dreamcast/emulation-and-homebrew/how-to-compile-your-own-beats-of-ragecdi-a-visual-tutorial/

But it didn't work, I'm not to good with stuff like this - it says at the bottom of the guide that not all .pak files are compatible with dreamcast but I'm pretty sure this one should be as the original Naruto bor was....

I'll see if I can find a way around that problem, this is the main reason I can't seem to create working .pak files for this mod, I'll be sure to get to this when I'm near finishing the mod, though it may take some time.  My Dreamcast broke a few years back with the classic "Please Insert Disc Error".

Thats a shame - thats usually a dead laser issue.

It's odd because the Dreamcast was trying to load the disc I burned (could hear the laser working) and it went past the 2 copyright screens as if it was working, but then it just restarted to the Dreamcast main menu?

I will have another go soon - if anyone else reading this thread could make it into a Dreamcast .cdi file I'd be really grateful.
 
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