Solved Mugen to Openbor conversion!?

Question that is answered or resolved.

Grit

Well-known member
I'd like to know if there is easy way to go about converting Mugen sprites to Openbor.
Saw a couple Tekken characters that I would like to make use of namely Heihachi, Jin and Kazuya.
 
I'd like to know if there is easy way to go about converting Mugen sprites to Openbor.
Saw a couple Tekken characters that I would like to make use of namely Heihachi, Jin and Kazuya.

No, there is not an easy button. Mugen and OpenBOR both use tile-less, 8bit depth sprites, same as any other modern engine. That's where the similarities end. The two are otherwise almost diametrically opposed in they way they handle assets.

@O Ilusionista wrote a guide for this.

 
No, there is not an easy button. Mugen and OpenBOR both use tile-less, 8bit depth sprites, same as any other modern engine. That's where the similarities end. The two are otherwise almost diametrically opposed in they way they handle assets.

@O Ilusionista wrote a guide for this.

I figured so.
I saw a DBH video on how Kevin converted a character from Sengoku 3(Mugen)to be used in openborstats but the other part of the video isn't available so I was stuck and this was sometime last year.
I'll revisit this topic since its characters I need to get for the second part. Let me focus on the first part of my game that have more then enough characters from the original Stf to some MVC characters.
Thanks DC
 
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