I'd like to know if there is easy way to go about converting Mugen sprites to Openbor.
Saw a couple Tekken characters that I would like to make use of namely Heihachi, Jin and Kazuya.
I figured so.No, there is not an easy button. Mugen and OpenBOR both use tile-less, 8bit depth sprites, same as any other modern engine. That's where the similarities end. The two are otherwise almost diametrically opposed in they way they handle assets.
@O Ilusionista wrote a guide for this.
Mugen to OpenBOR migration guide
On this topic, I will be explaining (as much as I can) explain the difference between the two engines, showing how to get the same results as we have in the Mugen OpenBOR when possible. For this, I need everyone's help. I think it important to be able to invite more people from the community to...chronocrash.com