O Ilusionista said:Damon Caskey good to know. If I am now wrong, the manual says that enemies doesn't have MP. I remember that when using the new debug, it shows the enemies mp as zero too.
I think it's what I did.nsw25 said:Put that script at start of the move![]()
name Enemy1
health 100
mp 15
mprate 1
...
anim freespecial1
range 120 260
delay 10
offset 74 102
energycost 10
mponly 1
...
An example would be perfect and I've checked in your game every entity whose type is enemy and I found that just one with MP. It's Fsoldier1b but none of its attacks has energycost or something to use its MPs.nsw25 said:My DBZ tournament demo game I made a while ago on gamejolt has similar scripts for the enemies so you can unpack that and see how that works