Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

No permission to download
The project is currently under development.
BeasTie said:
hmm you know bigelow is dead thou right?

I kinda don't like the idea of him being some generic goon, the game is nicer without all the non MK stuff IMO

I decide ise Bigelow because I find hin ans Shawn michaels searching digitized characters.
The sprites looks very good and the moves are great.
So I can't see the problem my friend.
My idea is use him like a boss and then next like a generic charcater. Like the bodyguard in the previous stages.

PD: Yes. I know about the dead of him.
 
Amazing work, Dante, in my opinion Top 15 Best Openbors.

Many moves, fatalities, characters, stages and a good history, and too many hours to enjoy, I surrender to you.
 
toviciao said:
Amazing work, Dante, in my opinion Top 15 Best Openbors.

Many moves, fatalities, characters, stages and a good history, and too many hours to enjoy, I surrender to you.
Thanks for your words my friend!
Glad you liked.
You give me more motivation to continue with my project.
Thanks again.
 
Great demo dantdevil. The level of detail into the backgrounds, characters, enemies are top notch and the gameplay is really fun and complex. My only gripe is same with Psykai is the overwhelming numbers of bad guys who can counter attack you from all sides. Maybe reduce the enemy spawn count to maybe 3 or 4 like two regular cannon fodder and two strong ones to make it less tedious. Overall, it is an awesome mod and looking forward to the next one.
 
Hi, I made a rather long gameplay from start to finish. Excellent game. I had great fun. The last very difficult levels, I lost a lot of times. Greetings.

https://www.youtube.com/watch?v=SGCqB5i1JDw
 
betox said:
Hi, I made a rather long gameplay from start to finish. Excellent game. I had great fun. The last very difficult levels, I lost a lot of times. Greetings.

https://www.youtube.com/watch?v=SGCqB5i1JDw

Thaks my friend!

I'm working to low the difficult right now.
So tomorrow update the links.
 
How will Dantedevil okay? I saw in a your post, you plan to use the wrestler Bam Bam Bigelow, who is now deceased, I think a beautiful tribute, and if you could see the video link below, could use many of their movements, and perhaps even leave it as a stage manager, and why not as a selectable character, a big hug my friend.
https://www.youtube.com/watch?v=566XTUUgx_w :D
 
Hello guys!

I just update the links.
- The difficulty in the 6-1 and 6-2 levels are properly adjusted.
Reduce the number of groups and change some enemies, removing some of the strongest and putting in place any of the regular.
- The upper moves of the enemies to attack you in jumpattacks, now work with a random %. So the enemies can make the upper move in some ocasion depending the enemy.
The strongest enemies do more often and the weakest enemies, rarely.
- Updated the move of Jago "NINJA RUSH", now is much, much better.

Take a look.
 
I was thinking about what BeasTie said, and I think  having non-Mortal Kombat content is actually fine for the most part. Cameos are always fun and the characters are so well-designed and fit the theme of the game well. The more the merrier! But there ARE currently more of those kinds of characters than there are Mortal Kombat characters, which is a little weird considering the game is titled under 'Mortal Kombat' ;D We got 3 non-MK characters for this demo, so how about 3 MK characters for the next one to balance it out a little? :D

I just tried playing the update and honestly I can't really see much difference in the enemies, but I didn't actually complete it because the bulldozer destroyed me. I admit I was a little upset because I'd spent 2 hours getting that far ;D I also found that the mines in the subway seem to explode when the character sprite isn't even touching them. I can't figure out where the hit-box is for those but they seem much bigger than the mines themselves.

Jago's Ninja Rush is much cooler looking now :D love the kick.
 
Don't worry about the MK characters.
When hero's leave the city and travel to the mk world you start to fight against all mk characters.
If you loose all lives with the Bulldozer,  you can load your game and continue the level.
About the mines, now is fixed the attackbox.
Thanks!
 
turnguardon said:
When is the plan for the Mortal Kombat Levels? From what I have read, the next plans is another gang within the city?

Yes my friend, this are the last levels in the city. The next levels go in the Bison lair and then go to MK levels.
 
Hi,
I finally had the chance to finish the demo!
Really good job.

My fav characters are Fulgore and Orchid. Even if all of them are great!

I think there is alittle bug with bulldozer course stage.
If you fall in hole and bulldozer too, you are considered winner and can continue.
But I think it cannt be fixed easily. Not worth working on a fix IMO.

Also, I know it's a demo, but I've seen wrong sprites in custom slam get hit animation.
I think it was with Orchid. When being hurt by a back breaker type move the enemy sprite displayed is not her sprite. Looks like some ninja character with Orchid palette.

The dark enemies runing like animals and jumping on you seems to be too aggressive to me. I cannot play correctly if one of them is around.
It's a hell if there are 2 or more of them. Can they be toned down on aggressivity and perhaps attackbox?

I can't wait to see the updates. :)
 
Thanks for your words my friend!

I think there is alittle bug with bulldozer course stage.
If you fall in hole and bulldozer too, you are considered winner and can continue.
But I think it cannt be fixed easily. Not worth working on a fix IMO.
No idea how fix this.

Also, I know it's a demo, but I've seen wrong sprites in custom slam get hit animation.
I think it was with Orchid. When being hurt by a back breaker type move the enemy sprite displayed is not her sprite. Looks like some ninja character with Orchid palette.
I found the wrong sprite. Now is fix.

The dark enemies runing like animals and jumping on you seems to be too aggressive to me. I cannot play correctly if one of them is around.
It's a hell if there are 2 or more of them. Can they be toned down on aggressivity and perhaps attackbox?
I see changing the aggression level.
 
Nice work on the new demo. The only thin I noticed is that Balrog still have way more frames on his way then any other character, which clashes a bit.
And whenever you release a new demo, please PM me so I can post on the front page.
 
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