Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

No permission to download
The project is currently under development.
Well my friends I decided to launch the demo tomorrow, beyond the bugs.
I'm trying to solve the problem of the shadows in the super combos, with the help of Bloodbane.
But anyway, tomorrow I will share the demo.

Thank you for your understanding.

Meanwhile, here I give you a preview:

Here my original How to play:

http://youtu.be/aqFE5gsLkx0

And here the updated fatality of Raiden in the dojo of training:

http://youtu.be/HCZ2C-SMdtY
 
As I said earlier, I'm guessing the demo, from what I could see in the videos, the game will be very good, and congratulations on the honor of his daughter.
 
Edson said:
As I said earlier, I'm guessing the demo, from what I could see in the videos, the game will be very good, and congratulations on the honor of his daughter.

Thank you my friend!

No doubt, tomorrow will be the day!
 
One problem: You've fallen into what seems to be a common trap for authors lately - Too many buttons syndrome. Fatality button? Move List button? That's just clutter. Why not map fatality to Grab + Special and Move List to pause + Special?

Other than that it looks nice. Excellent integrated how to video.

DC
 
I agree with DC on that point. And for sure its a very nice how to play - and video makes it easier to do rather than animated gifs.
I see you are using Buzz for a bodyguard, its pretty cool.
 
Sorry for the delay, finally my demo it's here to sare with all.

The bug with shadow trail persist and I have now discovered that the bug can occur when play alone too, when you use several times a super combo and the stage has script dialogues. The portraits of the dialogues look wrong with the blue colors of the shadows trails.

I put the link in the first post with all the info about the Demo.

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So let's play now!
 
I  just finished it  ;)
here's my feelings, i didn't follow all your thread, i'm sure you'll already know some things.

- lots of work
- i really love all your intro  :-*
- so much moves, i never make the same, that's really funny
- good atmosphere!

-the stage with water lags for me
-if you find better trash, but not easy to find in this kind of game
-some bonus/score item to find would be cool.
-the boss came too late in my opinion
-sometimes i really wanted run anim, but that's cool.
-biker palette looks weird
-"fireball" of carolina with punch combo looks "unfinished"


i had a lot of fun, and i really enjoyed your story man, nice work for me  :)

 
Thanks for you support my friend!

About your points, i think this:

-the stage with water lags for me
I try to setting different modes for the water, but never can find the perfect, son finally leave that. Forget correct it, thanks.

-if you find better trash, but not easy to find in this kind of game
Like you say, not easy find it.

-some bonus/score item to find would be cool.
This on my list of things to do.

-the boss came too late in my opinion
You mean there are many levels before the boss?

-sometimes i really wanted run anim, but that's cool.
Only the updated Chosen One can run.

-biker palette looks weird
Not because, work on your palette as I did with every enemy.

-"fireball" of carolina with punch combo looks "unfinished"
Sorry for that, looks good for me.

Thanks.
 
Firstly great work on this and congrats.  The intro works well to set the story up and making it an acceptable plot.  The combat is very nice and I'm glad you actually spent time to add all the proper MK SFX.  I like how some of the dialogue reads like English subtitles in a Chinese movie :D

- The combat is really cool, but I feel like the game is doing everything for me and I'm not really controlling it :P

- I agree it could use running, or it least a faster walking mode instead.

- There is too many hitflash for moves and not enough blood, IMO,  MK game should only have blood, like the original games.

- Enemies are nice and tough, but sometimes cheap as well.  I got slammed many times in a row without a chance to get up.

- Seems that players take too much damage from basic enemies.  It's the 'best fighters in the universe' VS 'bunch of generic guys' - but they are kind of evenly matched.
 
Thanks Beastie!

I will take into account your advice.
You're right about the energy that they take away the enemies.
The truth not taken the time to set these details, just worry me share a more or less decent demo.
Now it's time to start with the corrections.
 
NP.  I always leave those details undecided too.  It's hard to try and balance everything.  Also I haven't played very long yet.
 
Thanks my friend!
I take some of your tips like the other advices. No dout need some fixes, like the damage the enemies made.

So now i keep working!
 
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