Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
Friend, I have a bold idea! About mini games, add a shooting type, similar to the picture below. I think this kind of mini game will be more perfect! 😁
 

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Friend, I have a question. I play this game on my Android phone. Why is the picture quality so blurry? I can't see it clearly. I hope to improve the picture quality. I tried to adjust it in the options, but it's still blurry...
 

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  • Screenshot_2024-09-17-10-59-58-932_org.openbor.enging.jpg
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Friend, I have a question. I play this game on my Android phone. Why is the picture quality so blurry? I can't see it clearly. I hope to improve the picture quality. I tried to adjust it in the options, but it's still blurry...
It seems to be something related to the ANDROID port image filters, I guess. :unsure:
But honestly I couldn't tell you... 🫤
 
Friend, this map is in the car, so it should be unreasonable for me to walk in the top position, right?
Please look at the picture below👇
 

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Friend, this map is in the car, so it should be unreasonable for me to walk in the top position, right?
Please look at the picture below👇
That's very strange, I don't remember having encountered any problems in that stage, but I'll check if the latest version I have available is correct. :unsure:
Thanks a lot for the info my friend! ;)(y)
 
friend, I played this map for about 5 minutes and walked over. Then a dialogue bar popped up and the game crashed.
I use the 6330 version of Android engine, and playing this map three times will crash the game...🤔
 

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Still playin 0.5.4 version.
I had a crash. I think it was the reason I previously stopped my play session, but this time I will post the log file.

Code:
Total Ram: 17115430912 Bytes ( 16322 MB )
 Free Ram:  3990319104 Bytes (  3805 MB )
 Used Ram:     6975488 Bytes (     6 MB )

debug:nativeWidth, nativeHeight, bpp, Hz  1920, 1080, 24, 60
OpenBoR v3.0 Build 7123 (commit hash: 7123), Compile Date: May 18 2021

Game Selected: ./Paks/MKTCO_0.5.4_(2023)_ENG.pak

FileCaching System Init......    Disabled
Initializing video............
Reading video settings from 'data/video.txt'.

Colordepth is depreciated. All modules are displayed with a 32bit color screen.

Initialized video.............    480x272 (Mode: 1)

Loading menu.txt.............    Done!
Loading fonts................    1 2 3 4 5 6 7 8 9 Done!
Timer init...................    Done!
Initialize Sound..............    Done!
Loading sprites..............    Done!
Loading level order..........   
Command 'a' not understood in level order!
Done!
Loading model constants......    Done!
Loading script settings......    Done!
Loading scripts..............    Done!
Loading models...............


--------------------------ETC-----------------------------------

 Create.
 Sample loaded: 420Invalid filename used in openfilestream.
 
Thanks for the feedback my friends! (y)

@William999 I would appreciate it if you could attach the complete log file, like NED did, so I can detect what the error is. 🙏

@NED I can see the problem in your log and I'm sure I had already solved it, but I need to know if the log you attached refers to a crash in the same stage that @William999 shows us in the pictures. :unsure:
 
Thanks for the feedback my friends! (y)

@William999 I would appreciate it if you could attach the complete log file, like NED did, so I can detect what the error is. 🙏

@NED I can see the problem in your log and I'm sure I had already solved it, but I need to know if the log you attached refers to a crash in the same stage that @William999 shows us in the pictures. :unsure:
Good friend, please check.👇
 
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Friend, another thing is that I think it’s better to make the enemy disappear after he dies, which can save memory!
And sometimes the Coke or hamburger on the floor will be covered by the corpse, so I think it’s better to make the corpse disappear after the enemy dies Hehe 🌝🍺🍔
 
Now I can see it, my friend. 😊
I'm going to play this level, to see if I get the same error, or if it's a problem with Android. 🤓
When I have news, I'll let you know. ;)
my problem is on PC play.
I'll post a picture of the stage.
THIS STAGE :
1726760373926.png

It happened at least after the 2nd car...
Not before.
In this picture, this is the 1st car moment.
 
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