Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
For a long time I had the idea of creating Random Puzzles, so that in each game we had to find the key.
With a lot of work I was able to make this concept a reality.
In each case it is necessary to identify the type of operation (+, -, x), to calculate the number corresponding to the yellow "?".

 
Nice work with password system, dantedevil :)

I tried to learn how each block works but it gets puzzling for me. Not to mention, there's inconsistent value in some blocks (3x2=7 or 2x2=6?) which could make it even harder to learn the rule 😒.
Also, the number bar is too slim. I didn't realize there are numbers on it until I paid attention more. I suggest changing the bar into one digit number display which displays just one number 1️⃣.
Speaking of it, since the switch has light bulb on it, why not start with turned off bulb (black color) when displayed number is wrong? then when displayed number is correct, turn on the bulb 💡 (red color).
 
Nice work with password system, dantedevil :)

I tried to learn how each block works but it gets puzzling for me. Not to mention, there's inconsistent value in some blocks (3x2=7 or 2x2=6?) which could make it even harder to learn the rule 😒.
Also, the number bar is too slim. I didn't realize there are numbers on it until I paid attention more. I suggest changing the bar into one digit number display which displays just one number 1️⃣.
Speaking of it, since the switch has light bulb on it, why not start with turned off bulb (black color) when displayed number is wrong? then when displayed number is correct, turn on the bulb 💡 (red color).
Thanks for your feedback my friend!

I know it may seem confusing, that's why I'm working on the TRAINING mode so that within it we have 5 game modes. FREE, COUNTERS, EXECUTIONS, PUZZLES and LESSONS. Obviously in the PUZZLE mode we will be able to learn in detail how each of the ones that we are going to find throughout the game works.

I take the opportunity to explain how it works and for that I will take the 2nd panel at the bottom as an example.
4 5 2 3 3 1
2 1 6 2 3 1
8 5 2 7 9 ?
First we must identify if it is a subtraction, an addition or a multiplication. For that we analyze each column.
In this case it is a multiplication, so we are going to check each column.
4 x 2 = 8
5 x 1 = 5
2 x 6 = 12 (Since the result is 12, I place the 2 and take the 1 to the next column.)
3 x 2 = 6 + 1 = 7 (1 from previous column)
3 x 3 = 9
1 x 1 = 1

In both operations, additions and multiplications, we apply the same criteria. When the total reaches two digits, we place the second and carry the first to the next column, then add it to the total for that column.:giggle:
 
@Bloodbane I've been thinking a lot about what you told me and I hadn't really taken it into account, since I always work on the game with a 43'' monitor.
I'm going to modify the panels to display a single large number. And then it will change its number when you hit it.
Thanks for this great feedback my friend! ;)
 
Thanks for your feedback my friend!

I know it may seem confusing, that's why I'm working on the TRAINING mode so that within it we have 5 game modes. FREE, COUNTERS, EXECUTIONS, PUZZLES and LESSONS. Obviously in the PUZZLE mode we will be able to learn in detail how each of the ones that we are going to find throughout the game works.

I take the opportunity to explain how it works and for that I will take the 2nd panel at the bottom as an example.
4 5 2 3 3 1
2 1 6 2 3 1
8 5 2 7 9 ?
First we must identify if it is a subtraction, an addition or a multiplication. For that we analyze each column.
In this case it is a multiplication, so we are going to check each column.
4 x 2 = 8
5 x 1 = 5
2 x 6 = 12 (Since the result is 12, I place the 2 and take the 1 to the next column.)
3 x 2 = 6 + 1 = 7 (1 from previous column)
3 x 3 = 9
1 x 1 = 1

In both operations, additions and multiplications, we apply the same criteria. When the total reaches two digits, we place the second and carry the first to the next column, then add it to the total for that column.:giggle:
There are game password ???

Arg :( i will don't like it, really ... PASSWORD is a pain, an old trick used when no memory to save on old console games :(
And your password is very long, a pain to hit to enter it :(
6 numbers, we must hit some of them 4 6 9 time, it will take almost 30 hit ...
With a keyboard it is different, it is fast to write ...
ok i can understand the use password to give the gamer some hidden features, for the story mode OB already saving it.
But if we must lost 3 4 minute every time we launch the game to hit in a stage and write a password ... arg ... it's like come back very very far far away in the past :(

Like i wish you have really split your game, your story mode in some multiple part. We must finish one to win the second. Like it the game stay short to play, like a Street of rage, 1 hour to finish a game when we have a few free time to kill :)
Games so long that take 2 3 4 hours are horrible for me, i never finish them and let them over before the end. And chapters are better for the replay value because we can play the one we want, when we want :) I can play one day SOR1 an other day the SOR3 etc ... i know it is different game, but it is to explain the idea :)

I try to write a constructive comment for help :)
 
@darknior This is not a game password, the main idea is to replace Vega's level puzzles and use this new random code system.
But it will always suffice to identify the operation, in order to later be able to place the correct number. 🤓
Regarding the length of the game, I agree with you that the story mode is very long. 😁 That's why I decided to create the ARCADE mode, where we will have 5 different adventures to play. Only one of these new adventures will be available in the new demo, as I'm still working on the others.
😉 And about the story mode, when it is completely finished, there I am going to define different alternatives within it, with 5 different modes. where the duration of the adventure, the difficulty, the enemies, the different routes and obviously the puzzles will be affected.
 
@dantedevil

For what it's worth, I totally failed figuring out the puzzle, even after seeing the answers. I kept looking for numeric patterns left->right instead of down. For a moment I thought they might even be Fibonacci sequences. Never once crossed my mind to read the numbers as columns instead of rows... derp. I like the idea overall, it's not your fault if someone like me is too dumb to figure it out. 🤪

I do agree with @Bloodbane the numbers could be larger, but I think the red and green are fine as is. Red is almost universally accepted as "wrong" and green as "right". If you want to add black, use it for a column the player hasn't messed with yet. If you want to make your game compatible for people with a Deuteranomaly (pretty common condition), you could always include some kind of symbol or icon as well.

DC
 
Great work on the mathematical password! Couldn't understand how the password with numbers was used until I watched it slowly the second time. Just figured it's all about using mathematical operations in every single column with one digit added as an addition (e.g. 3×4 = 12; 2×2 = 5 (4+1)) in a whole number box. That's very creative of how the password is made.
 
Thanks my friend I
Glad you like it. 😊
The way the random number is assigned works like this: The entity executes the random script and chooses between 1 to 9. Once it chooses the number, it repeats a random of 3 options for the chosen number. Among these 3 options is that addition, subtraction and multiplication appear.
 
Here we can see Liu Kang in action, with some updated moves and some brand new ones.

I'll reply here for all the updates! I liked your new title screen! Same for the mini game even if I'm affraid I cannot solve some of them, since I'm not good with numbers... ^;

THis update of Liu Kang looks good! I'm happy with that if he don't love some previous moves.
Are you going to update other characters? even a bit?
 
Glad you like my dear friend and thanks for your feedback, is always welcome. 😄

Are you going to update other characters? even a bit?
The answer is yes! 😁
I've been working a lot on optimizing each of the heroes, some got some minor changes, while others changed one of their fatalities, like it happened with Liu Kang.
These days I will be sharing a slight gameplay of each character, to see those changes in action. 😊

Same for the mini game even if I'm affraid I cannot solve some of them, since I'm not good with numbers... ^;
Now I am working now to finish the last two modes within the BONUS RUSH mode, then I am going to focus on finishing the modes within TRAINING and right there where we will have a mode called PUZZLES. There we are going to learn in detail how each puzzle works, and we will overcome them one by one, as we understand how each one works. So don't worry, I assure you that in the puzzle mode you will be able to easily understand how everything works. ;)
 
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Has anyone noticed that the dragon from Liu Kang's Fatality doesn't use the same sprites from MK2? 🤔
In MK The Chosen One the dragon looks much better and the morph has a lot more sprites. 💪
A great job that was worth the result. 👍

dragon10.jpg
 
Excellent work my friend as always, I've been following your work a lot since the beginning and I'm suspicious of talking about how excellent your game is getting.
A big hug my friend.
 
Excellent work my friend as always, I've been following your work a lot since the beginning and I'm suspicious of talking about how excellent your game is getting.
A big hug my friend.
Hello my dear friend, It's nice to see you here again! 😃
Thank you very much for words, they mean a lot to me. 🤜🤛

Without a doubt, you have been one of the great followers that I had from the beginning of my project, along with @nedflandeurse, @John_Couey, etc.
And honestly that has been very significant for me throughout all these years of development.. 💪

So I take this opportunity to announce that next June I will be launching the long-awaited new demo, which will include so many new things, that it is practically a new game.
It is at the moment we are working with my dear friend @Bloodbane 🤝 , in fixing some bugs, as well as some new mechanics in the new game modes.

But taking into account the percentage that I have in everything that I have managed to finish, I am in a position to affirm that without further delay the launch will be in June. 👊
 
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