Hello Dantedevil.
I'm impressed by the huge amount of work that you have invested in this mod. I played Super Final Fight Gold and The Chosen One 1.1 Demo this afternoon.
I had a lot of fun with SFFG. I found TCO even more fun at first, because it seemed much more original, very interesting and felt fresh and new, but as I progressed further I got more irritated and frustrated. I want to explain what bits I didn't like (-) and how they could be fixed (+).
- The enemy jump kick comes out too quickly.
+ It ought to be telegraphed more, like in real life.
- AI turtles too much, cowardly hanging behind the screen border, backing off, and throwing knifes. This makes it impossible to anticipate their next attack. The only strategy to counter this was to stay in the center of the screen and wait.
+ Make the scrolling work like Renegade and have the enemy drop from the top of the screen, or come out of doorways and such.
- Standing near a downed enemy causes Midas to stomp. Not only does this miss the intended target about half the time, it also leaves him vulnerable.
+ Make the ground attacks controllable. The command could be: stand close to downed enemy and hold Down and tap Attack
- How did that miss? Most brawlers suffer from this problem, a consequence of having flat images that can only hit and be hit in the XY plane but capable of moving along the pseudo-3D Z axis. This was very elegantly solved in Guardian Heroes, but sadly, it's "foreground background" layer design didn't inspire imitators.
+ OpenBOR engine is capable of dividing stage in foreground background layers and restricting movement. The Jumping Up animation could be used to hop between them. Hold Up (while in foreground) or Down (while in background) plus Jump to Dodge to the other layer. Press Attack during Dodge to Kick before landing.
These comments are meant to be constructive criticism. I do not expect Dantedevil to change his design because one person didn't like the game in its present form. It's his game.
I just wanted to point out what I perceive as flaws in your design. Just telling an artist/creator that their creation is wonderful and perfect is not helpful and dishonest when you can see ways that it could be better.