Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

No permission to download
The project is currently under development.
Thanks for all your words my friend!

The main idea is put a lot of characters of MK universe in the game. In the story mode you can chose different ways to change the destination, with new bosses in every path.
About the fatalities,  i wanna finish the mod, then i add more fatalities for every character, at least 2 more fore every one, and more bloody.
About Sub-Zero and Scorpion,  They are Bosses in the last stage of their own world. I think the two be perfect for secret characters,  and i want add much more.
I recently work in a new secret characer, FULGORE, for KI2.
About the stages, the first part of the game is all in the city with bosses from Street Fighter.  Zangief,  Balrog, Vega and finally Bison.
Then next the story goes in the MK world.
I want create a long game, with different enemies in every world.
Use some Cg it's a great idea.
The mod be release in all pltaforms working with OpenBor.
So, I hope I have dispelled all your doubts.
Thanks for your support my friend.
 
Alright, I'll try running reflect script with your way :)

[couple hours later]

I've tried doing it your way and it turns out the cause of your problem is because you have active bbox. Try disabling it and the script should work
 
Thanks for all your help my friend!

If disabling the bbox works perfect, the only problem now is the simple block not work withhout active bbox. The enemies can't hit me, but never make contact with the flash and sound for block.
 
thanks friend for attention to my massage.
really love your work and really want your work be better.about stage it is good to have long story and stages but i think the street fighter character graphic is not too compare with mk characters graphic and it may be some problem for your nice work.and it is good to have many playable characters for your game.for release in all platform mi want to thanks to you.
and something about raiden figure and custom dear friend that in my mind.
as i said the MK 2 raiden character style is very nice and the black color of raiden custom in white and blue is really cool him.
my dear friend.i am an concept artist and you can visit my art in facebook.the profile is behnam balali. may be i can help you in cover art or something:).
thanks.
Balali
 
I just visited your Facebook page and surprised me a lot with every artistic concept that you've created.
I love your work.
Really I'd love to have a concept art of "The Chosen One". If I had your talent, I would use to make a picture of each of the heroes. And several more the main character, so loading screens.
Some characters like Midas (Masked Warrior from Pit Fighter), Jago KI 1 look with dark grey costume), Tusk KI 2, etc, no many images on the Internet to use , with good quality, and in some cases no.
 
Hmmm... I thought you will be using this reflect script in freespecial or something

Anyways, you need to extend the detection range to reflect the projectile before it touches player. Find this line in script:

if(Ex <= x+40 && Ex >= x-40 && Ez <= z+10 && Ez >= z-10){

Try changing 40 to something greater such as 80
 
here some character mk 2 gif that i found to show:)i think this modules is very fine and nice.have a look friend:)

[attachment deleted by admin]
 
Bloodbane said:
Hmmm... I thought you will be using this reflect script in freespecial or something

Anyways, you need to extend the detection range to reflect the projectile before it touches player. Find this line in script:

if(Ex <= x+40 && Ex >= x-40 && Ez <= z+10 && Ez >= z-10){

Try changing 40 to something greater such as 80

Well my friend, actually works ok setting 80, but the knife never hit the enemy after reflex. I try setting hitnemy 1, but nothing.

Here the knife:

name knifer
type enemy
gfxshadow  1
hitenemy 1

anim idle
loop 0
delay 5
offset -20 18
attack  11 7 14 4 9 1 1 0 0
        hitfx  data/sounds/cuth.wav
        hitflash    bloody
frame data/chars/misc/knife.png

 
Well my friend, actually works ok setting 80, but the knife never hit the enemy after reflex. I try setting hitnemy 1, but nothing.

Yeah, I just discovered that reflected knifes can't hurt the thrower :(

So since this is for enemy's projectiles, if you want them to hit thrower, the only solution is to use alternate method for shooting projectiles. Of course, the script for reflect will be different too
What do you say?
 
I trust completely in you dear friend.
So the solution you choose, you will certainly be the best.
I'll follow, just show me the way.
 
i just did and speed paint for raiden as i promise to you friend.
hope can work for you.
if like to work with me tell me and send other character for me:)

[attachment deleted by admin]
 
Guau!!!
Really amazing,  i love it.
I count with you for my mod.
So take you time to free your art.
I love to see a full body concept art of "The Chosen One", that would be a dream come true.
I think the art for Raiden it's great for the profile of the characters,  so if you can make one of every character,  would be great.
Thanks!
 
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