Hi again, I was finally able to get some kind of nelson grab on a player by enemies, but when the enemies attack the player, the pain animation is instead a fall animation on each hit before returning to the "grabbed" animation. Here's the code:
And this is the anim PAIN:
I want the pain animation for the player during other enemies attack to be another instead of FALL, someone has a solution for this? (Similar to a nelson grab from Double Dragon or TMNT IV) Thanks in advance.
Code:
anim special
energycost 0 2
loop 0
offset 62 125
range 20 45
bbox 49 38 33 87
delay 10
attackone 1
attack25 82 43 35 13 0 0 1 1 0 0
frame data/chars/burglar/grab03_01.png
attack 0
delay 10
@cmd slamstart
@cmd position 1 -5 8 1 1
@cmd forceanim "ANI_PAIN25" 0
//This group repeats by the duration of the grab
delay 30
@cmd forceanim "ANI_PAIN25" 1
frame data/chars/burglar/grab03_01.png
delay 30
@cmd forceanim "ANI_PAIN25" 0
frame data/chars/burglar/grab03_01.png
//End of repeat group
@cmd depost 0
@cmd finish 0 -1 -1 0 0
@cmd forceanim "ANI_FALL17" 0
delay 18
@cmd clearL
frame data/chars/burglar/attack01_02.png
And this is the anim PAIN:
Code:
anim pain25
loop 0
delay 30
offset 87 140
bbox 98 55 21 50
@cmd bigcounter2 //Bigcounter special to break free during grab
frame data/chars/moon/pain25_01.png
delay 30
@cmd bigcounter2
frame data/chars/moon/pain25_02.png
I want the pain animation for the player during other enemies attack to be another instead of FALL, someone has a solution for this? (Similar to a nelson grab from Double Dragon or TMNT IV) Thanks in advance.