nedflandeurse
Hi,
Let me give you a little feedback about MixMasters
Das cool mon.
I really love the fact a good variety of characters and system are present in the game.
This is beautiful, nice atmosphere and all!
Cool thanx.
There is some point you can update for the future versions.
Its all left to how much free time I have
I feel the gameplay a little approximative/unstable. I don't know how to explain, but the moves seems not to really hit. Perhaps you can apply alittle longer hitstun on attacks, to feel more the hits.
Actually the game is very accurate and precise. Please read further for a possible explanation why.
Also, some velocities seems really too fast during one game with Mai, I have been striked by multiple enemies and have the feeling to fly away really fast. They literally played ping pong with Mai as a ball. ^^
Unfortunately I haven't finished all animations of all characters yet and some enemies is still using the old grab script (very inaccurate) but I'm working on them.
some sprites obstacles/elements to destroy, seems not to fit the game graphics, but it can easily be replaced.
Graphics wise, there is truth to that but as obstacles. They are very good at obstacling the battle.
About gameplay again. It's apin in the a** to see so much wonderful moves and not being able to do the half of them.
That's not true at all. Most characters have had alot of work done so that combo sets can easily intermingle with other combos sets. (Higher Tier makes more combos available)
I love mods with a lot of moves, you did a good thing about it, but seriously I cannot enter most of the moves commands, I don't even understand how to grab an enemy.
Read on to see a possible explanation and solution to this. Its todo on how the combo system works.
The pain anims of enemies sould be a little longer, to give a little more chance to survive for the player.
Because it's really hard
Sorry, but those pain animations are just right.
Please, keep updating.
I'm pretty sure that fixing these kind of balance problems will make your mod even better!!

\
Most definitely will do more updates

and by the way, but there is very few bugs left now.
BTW do you think of adding more characters in the mod?
Big YUP.
I think i might need to explain how the games combo system works as it might be what the confusion is about (that I didn't realize existed till now).
Try to think the combo system as...
..Start combo set by pressing an attack button then..
....Hold a key down/In to continue the combo set and then..
......you can again also combine into another combo set by pressing attack to start a another possible interchangeable combo set and so on.
....To interrupt a active combo set, you usually would just release the Attack button.
You can try this by doing..
..Load the game and select Ken and goto chapter 3 or 1.
..Get close to same size character and press attack1 and then press attack1 again (successful hits)..
....now when Ken is in his second attack1.
....Hold down the joystick and Hold attack1 in.
....If you timed it right then ken will grab the enemy and throw him.
So that's press attack1, then press AND Hold attack1 in and hold joystick down.
Another example is..
..Load the game and select Ken
..Now Press "Attack button 4"(A4) then
....Press and Hold "Attack button 3"(A3) in (dont let go) to release a devastating continuous combo set.
......Remember that this continuous combo set can be interrupted (by releasing A3) and can be merged into various other combo sets.
Another example is..
..Load the game and select Rick Stroud.
..Standard attack type (regular attack combo attack1,2,3,4,5 etc...).
....Pressing Attack1 continuously won't get Rick into a boxing frenzy.
..But to use the Combo set system
....Just press AND Hold attack1 in (dont let go) for Rick todo his boxing frenzy combo set.
I think that the reason why you might think the game feels unstable (and actually would be) is that by pressing attack (like most fighting games) and not holding attack down/In, the attack combo set's would rarely happen.
Once you get the hang of this, then the attacks will happen exactly when and how you decide it should happen and also makes the game much easier.
Also, having your Tier Skill High makes more combos available to.
I will update all the move manuals to clearly state where the combo keys should be held in or just be pressed.
I will try do a new video showing some of the new extended combo attacks set and how they can be changed from one to another.
[attachment deleted by admin]