menus

These are pasted from two different mods with menu text files....I notice one has several attacks, one has use and special....what other commands can be used? Is it a matter of keywords the complier knows or defining the parameters/functions of a piece of code? Not counting start and select 8 is my limit because I like playing on a console


renamekey attack Attack
renamekey attack2 Special
renamekey attack3 EX
disablekey attack4
renamekey special Block


renamekey attack Attack
renamekey attack2 Special
renamekey attack3 EX
disablekey attack4
renamekey special Block


renamekey attack Attack
renamekey attack2 Special
renamekey attack3 EX
disablekey attack4
renamekey special Block


Not all mods have one of these so I assume there is a default??
 
These just allow you to give the existing action buttons different display names or completely disable them. This gives your module some more polish by showing the player less generic names for buttons, and not having action buttons in the key setup menu that your module never actually uses.

Code:
renamekey {existing action key} {new name}

Changes the display name of {existing action key} to {new name}. New name can be whatever you like. Note, only the display name the player sees changes. For purposes of setting up commands and script, you still use the original action key name.

Code:
disablekey {existing action key}

Removes the key. It won't perform any of its default functions and doesn't show up in any setup menus.
 
 
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