Alan ARS
New member
Hi guys
I started studying the file structure of OpenBOR 4.0 Build 7533 from the 2D and 3D templates provided by Bloodbane here:
I'm making a mod in the maximum available resolution of 960x540, following the steps of He-man and Mass Effect.
To test the engine using this resolution, I started increasing the scale of the images in the package.
Everything was working fine until I got to the scenes.
I noticed that in the first one (newintro.gif) that presents the characters in the intro, after my modifications (video resolution, increasing image scale), it's not working when pointed to intro.txt
Interestingly, when I point to the file in logo.txt, my .gif works perfectly. Does anyone know what I'm doing wrong?
I've attached the gif I'm using in case anyone wants to test it out.
I started studying the file structure of OpenBOR 4.0 Build 7533 from the 2D and 3D templates provided by Bloodbane here:
Blank template modules to get started making OpenBOR powerd games.
I'm making a mod in the maximum available resolution of 960x540, following the steps of He-man and Mass Effect.
To test the engine using this resolution, I started increasing the scale of the images in the package.
Everything was working fine until I got to the scenes.
I noticed that in the first one (newintro.gif) that presents the characters in the intro, after my modifications (video resolution, increasing image scale), it's not working when pointed to intro.txt
Interestingly, when I point to the file in logo.txt, my .gif works perfectly. Does anyone know what I'm doing wrong?
I've attached the gif I'm using in case anyone wants to test it out.