maxattacktypes limit

dantedevil

Well-known member
I have a big problem with this:
Code:
maxattacktypes {max}
~Sets the maximum number of attack types.
~PAIN,FALL, RISE, BLOCKPAIN and DEATH animations limit is also set together with this.
~{max} is number of available types.
~Default is 10 & maximum value is 99.

As everyone knows, my game now has a large number of enemy deaths. This requires many animations, since they are 13 heroes and 5 deaths for each one. 4 Fatalities and one No Mercy. To this we add the Stage Fatalities, the Weapon Fatalities, Obtacle Fatalities, Traps deaths and some different fall animation.
So finally the limit of 99 it's too short.
I'm working a lot these days to try to adjust the limit of animations, because my falls animation reach 111 with the addition of Robocop.
I hope in future engine upgrades, you can extend the maxattacktypes limit to much more. The double will be great!
 
I am a big fan of ninjas so do a good job with jago and batman and I will be happy.  But if I had to choose someone for you mod I would pick joe musashi:




but from a developer view he probably does not have enough animations to add to your mod so don't worry.
 
msmalik681 said:
I am a big fan of ninjas so do a good job with jago and batman and I will be happy.  But if I had to choose someone for you mod I would pick joe musashi:




but from a developer view he probably does not have enough animations to add to your mod so don't worry.

This is incredible my friend, you will not believe this, Joe Musashi was among my plans. I myself rip all the Saturn Shinobi Sprites. But just with that game, there is a problem with the ratio to capture the images and it is not displayed correctly. So after trying the character with the basic animations and seeing that it did not look very good, I decided to discard it.
About Batman, I can tell you that the new look of the Dark Knight will leave you very satisfied. My daughter's work with the model and the animations is really amazing. And thanks to this update, I've also had the opportunity to change some moves and add new ones. The result is really very good. Soon I will upload a video to show the advances.
 
so that is a delay of 5 over 10 frames.  5*10=50 so a better way to write this would be:
Don't forget the First Frame bug. Sometimes, you need more than 1 frame for an animation.

I myself rip all the Saturn Shinobi Sprites.
Somebody already ripped it. There is even a Mugen version of this character. I had it in the past, but I can't find it.

 
O Ilusionista said:
so that is a delay of 5 over 10 frames.  5*10=50 so a better way to write this would be:
Don't forget the First Frame bug. Sometimes, you need more than 1 frame for an animation.

I myself rip all the Saturn Shinobi Sprites.
Somebody already ripped it. There is even a Mugen version of this character. I had it in the past, but I can't find it.
Thanks for the info!
About the Musashi from Shinobi Legends in Mugen, that sounds interesting. Let me know if you find it, to take a look.
Thank you!
 
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