O Ilusionista
Captain 100K
Spawning red filter when you die is nice effect too...
hummmmm...this gaves me an idea XD
Spawning red filter when you die is nice effect too...
And you can use Doc Doom's theme from UMVC3O Ilusionista said:oh, nice screens! You made a great work with those stages.
I see some reflection on the ground, are you aware of the bug with that? You need to turn it off on the next stagem or all stages will have reflection.
About those spots to change modes, why don't you use this thing from the Doom's castle from War of the Gems?
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i like the dark one at metro.erf_beto said:the desert, rooftop and prison levels look amazing, but I think you may have exaggerated on the others. Maybe it won't look like that during play...
The teleport pad from Doc Doom's level is what I've been telling you! Though I think it may need a bit of stretching to fit the perspective...
Ah, will you add bubbles to underwater level?
Also, does if affect the character's speed?
Magic is the anwser to everything which im not up to do because should be hard to do.O Ilusionista said:question: in underwater stages, how they can breath? Magic?![]()
Bloodbane said:Great work on filters zvitor! I was going to ask you to add darkness effect to streets level but turns out your read my mind
I'm not sure how you set those filters but what about adding some lighting effects? you can use fglayer or entity for these
Lighting entities in D&D mod uses white circle with alpha 3. Combined with darkness, you get lighting effect![]()
while im not fully satisfied with current teleport, i preffer something generic, energy like, because it must fit to desert, prision, snow, space......
i dont have any SW sprite,erf_beto said:Yeah, Ant Man!
Nice idea of moving how to play inside the game.
You could do that to other characters people keep asking for (like Dr. Strange and Scarlet Witch), adding small dialogues and "interventions".
Also, is Wasp still an NPC on first stage?
zvitor said:![]()
Ant-Man added to first mission, he will give TEXT tips about how play game, i saw somes youtube gameplays of MFA and i noticed people ignore "How to play" and didnt made any specials.
Thanks Doom for Ant-Man sprites.
trashcan, drum, phone cabinet, etcwhich other kind of obstacle i could do that?
i saw one where guy didnt figured out even the F,F+AO Ilusionista said:About people ignoring How to play, they are stupid, lol. Even at our game, with a full manual, people just don't read...and die easily.
rafhot said:those ps3 kids dont know how to play a beat em up and even dont know the classic move commnads for those games
they got lazy to write in the paper the move commands they read.
they dont possess a password notepad like us
auto save generation had make people lazy to even try some commands and watch how to play and take notes heehe
True that!zvitor said:and they cant deal with the feeling of get out of lifes and start game from begining.