Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
Status
Not open for further replies.
The first shot where Deadpool confronts the ninjas is epic! :D The second shot, Deadpool grabs an icon image and then smacks 'em out! LOL So hilarious that one! LOL Third and last one, LOL Deadpool is about to jump to that pole and there, Rhyno interferes for a fight! LOL Man, I wonder if holding the pole and landing on ground to walking to castle in classic SMB style is possible in OpenBOR. Now my thought is when Deadpool is about to jump to the pole, all of a sudden, Rhyno interferes quickly to fight him and at the same time, the pole cannot be held like in Mario Style unless he defeats him or walks straight to the castle without touching the pole.

I really like everything of the ideas of funniness for Deadpool. :D
 
Amigo que gran trabajo, es increible wooow felicitaciones ;D ;D ;D ;D

Great work friend who is amazing wooow Cards  ;D ;D ;D ;D
 
erf_beto said:
Hey, what if instead of regular Super Mario turtles, Deadpool fights Ninja Turtles? :D

+1

LOL That would be so crazy! Might be the Ninja Koopas with a human height. LOL
 
i thought about ninja turtles, but:
1 - this limit to only 4 turtles,
2 - i want to create minimum possible  new enemys to extra modes
 
maybe just put bandanas on regular Mario turtles...then you're not saying they are ninja turtles but at the same time you are, then it won't matter if you reuse same four colors they will become essentially henchmen like everyone else.


besides that it might be even cooler and more different if deadpool could just jump on top of chars to kill them, break bricks and get coins (money bags--you already have those), and shoot fire balls (you already have burn animations) and give him a red and white pal for fire power.  that way you are not creating new sprites.
 
yeah, I wouldn't worry about limiting to 4 turtles... beat'em ups always have enemies in duplicates, triplicates... n-plicates. Plus, you wouldn't be fighting THE ninja turtles, just SOME ninja turtles (Ninja Koopas! great name).

But you're right, let's not get carried away creating content for extra modes. We all know there are other 461 marvel characters still not in your game. ;)

 
or the ninja turtles could be a mid boss between levels.

Deadpool warps down a pipe after he clears the castle just like in Mario 1 and leads to the black and blue sewer with all the coins (or it could be their sewer stage from nes or snes game) and he fights all four turtles, that would be just like deadpool mixing up his games and making it seem more epic than it really is.  "Not just regular turtles, but I fought 4 ninja turtles at the same time"
 
thanks for sugestions,
but i really want to go easy on this extra modes,
to level 3 i will add more ninjas, Bob and Mary Thyphoid,
but i cant decide which background i use, because i want something not 2d, and cant find anything, tested final arena of n64 super smash bross, but didnt looked cool that clash of grafics....
 
as for extra modes or bonuses:

have you decided to scrap these ideas:

juggernaut destroying x mansion school mini game

instead of having banner fly a sky cycle on flying missions have him jump and smash enemy aircraft

while others fly

have escape level:

like jubilee getting chased through mall by sentinel

have a button tap miniagame:

where hulk has to support a collapse from crushing civilians

fly the black bird kill sentinels minigame:

can be like those old skool Capcom super jet minigames where has the various weapons and pick ups

I think google gradius arcade shooter

various pick ups can be hurricane icon that will similate storm creating hurricanes ...like in x2
tk bubbles
 
O Ilusionista said:
I have function to spawn object at random spot on screen.
Its on Warmachine at my mod, Zvitor can get from there (its the "ward" entity). I tweaked it a bit to avoid walls and such.

No no, this function works differently. This function spawns object onscreen then picks random spot to place it

Code:
void spawn04(void vName, float fX, float fY, float fZ)
{
	//Spawns entity based on left screen edge and center of playing field
	//
	//vName: Model name of entity to be spawned in.
	//fX: X distance relative to left edge
	//fY: Y height from ground
      //fZ: Z location adjustment

	void self = getlocalvar("self"); //Get calling entity.
	void vSpawn; //Spawn object.
	int Direction = getentityproperty(self, "direction");
        int XPos = openborvariant("xpos"); //Get screen edge's position
        int Screen = openborvariant("hResolution"); // Get screen width

	clearspawnentry(); //Clear current spawn entry.
      setspawnentry("name", vName); //Acquire spawn entity by name.

   if (Direction == 0){ //Is entity facing left?                  
      fX = Screen -fX; //Reverse X direction to match facing and screen length
   }

      fZ = fZ+(openborvariant("PLAYER_MIN_Z") + openborvariant("PLAYER_MAX_Z") )/2 ;

	vSpawn = spawn(); //Spawn in entity.

	changeentityproperty(vSpawn, "position", fX + XPos, fZ, fY); //Set spawn location.
	return vSpawn; //Return spawn.
}

void Rspawn4(void vName, float fX, float fY, float fZ, float Vx, float Vz)
{//Spawns other entity in random spot relative to screen edge and move it with random speed
 //vName: Model name of entity to be spawned in
 //fX: X deviation relative to screen edge
 //fZ: Z deviation relative to center of playing field
 //Vx: X speed deviation
 //Vz: Z speed deviation

   void self = getlocalvar("self"); //Get calling entity
   int Direction = getentityproperty(self, "direction");
   void vSpawn; //Spawn object
   int iDX;
   int iDZ;
   float iVX;
   float iVZ;

   if(fX!=0){
     iDX = rand()%fX+Edge*0.5;
   } else {
     iDX = 0;
   }

   if(fZ!=0){
     iDZ = rand()%fZ;
   } else {
     iDZ = 0;
   }

   if(Vx!=0){
     iVX = rand()%(10*Vx)*0.1;
   } else {
     iVX = 0;
   }

   if(Vz!=0){
     iVZ = rand()%(10*Vz)*0.1;
   } else {
     iVZ = 0;
   }

   vSpawn = spawn04(vName, iDX, fY, iDZ); //Spawn in entity
   changeentityproperty(vSpawn, "velocity", iVX, iVZ);
   changeentityproperty(vSpawn, "direction", Direction);
}

Example:

...
@cmd Rspawn4 "Blaze" 150 0 25 0 0
frame data/chars/misc/empty.gif
@cmd Rspawn4 "Blaze" 150 0 25 0 0
frame data/chars/misc/empty.gif
@cmd Rspawn4 "Blaze" 150 0 25 0 0
frame data/chars/misc/empty.gif
@cmd Rspawn4 "Blaze" 150 0 25 0 0
frame data/chars/misc/empty.gif
@cmd Rspawn4 "Blaze" 150 0 25 0 0
frame data/chars/misc/empty.gif

When this animation is run, Blaze entity will be spawned 5 times in random spot on screen. Great to spawn explosions on screen or lightning bolts ;)
 
@ilu, nice ideia, some SF stage could work for his last battle, i will try ryu stage, is more iconic and a nice place to fight against ninjas

@warecus, some of this ideias demand a new weapon mode, and i dont want t mess more with chars, and others dont work with 4 players, to x-men mode i will remake some of x-men mutant apocalipse stages, im not sure but itink t will be:
- 1st cyclops stage
- 1st psylocke stage
- omega red and juggernaut danger room
- some of final stages with exodus like boss
- final fight against magnet


@blodbane, cool, will not use at magneto because i want they projectile around him, all specials works also like a breakout, and if i put random maybe it dnt hit enemys around him.
but i need that function at alarm boss, because it spawn sentinels always at same place, random there will be great.






btw, im without internet at home, probably until end of month, so no screens or videos, but im still working on it
 
When this animation is run, Blaze entity will be spawned 5 times in random spot on screen. Great to spawn explosions on screen or lightning bolts
but its exactly what I do with that code :)

@ilu, nice ideia, some SF stage could work for his last battle, i will try ryu stage, is more iconic and a nice place to fight against ninjas
Indeed! Ryu stage would be awesome.
 
X-men Mutant Apocalypse remake:
My+Mod+-+0861.png

My+Mod+-+0864.png
 
with these remakes will you still add


apocalypse and or doc ock, I remember you said you were going to add them before
 
@warecus, i have plans for apocalypse, but i lost my doc ock rips, and dont want to rip again because was a pain rip from spidermen animated game.


@beto, any x-men
 
Status
Not open for further replies.
Back
Top Bottom