Canceled Mace's Deadly Case

Project is halted prior to completion and will not receive further updates.
- Load your game
- then go to the entity you want to edit (they are classified into Emeny, Player, NPC, etc by double clicking on it
- Choose any animation at left side
- Once you select, you wil notice two tabs - FRAMES and EDITOR

Frames is used to set the offset, the boxes, attack range, etc
1wJgNEk.png


Scrolldown and you will see some cool things, like 'overlay'. I am overlaying an entity called "bala", so I can see the exact offset visually
8c69E3i.png


And editor is the text mode
YYHhdhO.png


One of the cool things of the EDITOR mode is that you can drag and drop frames from your windows explorer to the program.
But work only if you are in editor mode and if the files are on the same folder of the txt (or they will get duplicated).
 
Some of you might be wondering: "He couldn't figure out how to properly set the 'crosshair'. He can't figure out how 'OpenBORstats' works. He can't figure out how 'scripts' work. What CAN he figure out?"
Short answer: Nothing on my own.

I need guidance for lots of things in real-life and for hobbies. Be it a video tutorial or someone actually sitting next to me and show it to me.
For example: I edit video's as one of my hobby's. The only reason I know how that works is because someone was actually sitting next to me and showed me how the video editing program works. After a while, I finally started to progress and now I require pretty much no guidance for that hobby.

My future sister-in-law (and also my best and only friend) actually asked me to make a video of her and my brother's wedding day and then edit said video. She has enough trust in my video editing skills to actually give me that task.

But yeah, that's me. In order for me to learn stuff, I have to SEE it. Not read it. And even then, there's no guarantee. But it helps.

@ O Ilusionista,
Thanks man. That actually looks like something I can work with. I'll give it a try at a later moment.
 
How did you get your 'Captain' character to appear? I'm trying to open a frame of a character but I get nothing even though the name of the frame is displayed right next to the little Chun-Li icon. I know the game is loaded. If I press the OpenBOR logo, the game will run.
2.jpg
 
Once you set the project folder (you need to choose the DATA folder of it), you will see a tab called PROJECT, where all the entities are grouped by type.
 
O Ilusionista said:
Once you set the project folder (you need to choose the DATA folder of it), you will see a tab called PROJECT, where all the entities are grouped by type.
Got it to work. Thanks. That's one step closer
 
It doesn't show you the depth of the z width, does it? Because I have the attackbox lined up correctly, it still doesn't hit the main character.
 
O Ilusionista said:
This tool can't show the Z depth, sorry.
Aww, that's a shame. That's what I'm struggling with the most. Attackboxes are all lined up perfectly, they just don't hit the character. So I'm just messing around with the Z depth and hoping that it will eventually hit the character. Lots of trial and error.

But thanks for all the help, O Ilusionista
Really appreciated it ;)
 
So here's a video of my progress on the Helicopter boss. As you can see, I've replaced the crosshair with lots of flashes that act as the bullets of the minigun hitting the train. I let myself get hit on purpose of course. They can be avoided. The stage itself is gonna be different than the one you see in the video. Overall, It's still a work in progress, but I'm liking the result so far :)
The sound of the minigun is from a video I saw on YouTube when searching for the sound effect.
 
Oh yeah, just a little note and going off-topic here:

For those of you that remember, back in the LavaLit days, I uploaded four games in total. Those were:
- Battletoads Double Dragon: The Revenge
- Battletoads Double Dragon: The T.Bird Mission
- Battletoads Double Dragon: Return of the Dark Forces
- Double Dragon Unleashed

When LavaLit became Chrono Crash, I only re-uploaded BDD: The Revenge and not the other three games. Why? Well, to be honest, there used to be a time when I looked at those games and I was happy with them. Looking back at them now, I'm not afraid to admit that those games were certainly not my best work. I didn't spend a whole lot of time on them and never bothered to re-upload/update/polish them. My heart and soul just weren't in those games. BDD: The Revenge was a dream-project of mine and, by no surprise, the one I really cared for and gave it my all.

So yeah, in short: Don't expect those other games to be uploaded by me anytime soon. Of course, they can be uploaded by someone else and that's perfectly fine by me ;)

I just wanted to get this out of my system. Now I can move on.
 
MadGear said:
So here's a video of my progress on the Helicopter boss. As you can see, I've replaced the crosshair with lots of flashes that act as the bullets of the minigun hitting the train.

Looks good :)
If you know how to use script, you can have the heli spawn multiple bullet flashes instead of single barrage
 
Bloodbane said:
Looks good :)
If you know how to use script, you can have the heli spawn multiple bullet flashes instead of single barrage
I do like the single barrage. It serves a purpose. The boss will fire the minigun every 15 seconds while you, the player, will have to fight normal enemies on top of the train. You fight the enemies while avoiding the bullets every 15 seconds. The bullets can also hit the enemies. The boss has no regard for the safety of his fellow gangmembers :P
 
Update: I have to put the mod on hold for a while. The reason is because my brother is getting married and I got the request of filming the wedding and edit the video of it.

That takes priority right now. It probably takes a while to edit that video because, well, it has to look good. So yeah, work on the mod will probably resume somewhere next month.

Off-topic: I was browsing through the 'Downloads' section of the site and I saw that 'BDD: The Revenge' has been downloaded 803 times and has a rating of 4/5 based on 18 rates :o I'm assuming that means that the mod has been received well. That actually makes me very happy ;D Thank you to everyone that downloaded, played and rated it :)
 
Alrighty guys,

Due to having worked day and night on that wedding video for my brother, I've actually finished it already in a shorter time than I initially expected.
So now, I can resume work on the mod again.

I haven't touched the mod since then, so I really don't have anything to show right now. All I can say, is that I'm gonna resume work on it again ;)
 
Update: After a period of silence, I have a little update I wish to show you.
In one of the stages, I noticed a metal door. It was just a part of the background this whole time. But I wanted it to be something more.
I wanted it to open and that enemies will come out to fight.
So, here's a little preview.


It's not actually finished just yet. The enemies just pop out of nowhere. I need to find a way to make that look a bit better.
 
O Ilusionista said:
You can spawn those enemies into a specific animation and, on that animation, you can use alpha to unhide them.
Thanks. Never used the 'alpha' function before. So, time to learn something new then.
 
To spawn the characters using other animation, use this at your level file:
spawn npc2
@script void main() {
  performattack(getlocalvar("self"), openborconstant("ANI_FOLLOW1"));
} @end_script

coords 520 125
at 400

About the alpha, you can use this on that animation:

drawmethod alpha 6
drawmethod channel 0.10
delay 6
frame data/chars/vision/shoot00.gif
drawmethod channel 0.20
frame data/chars/vision/shoot00.gif
drawmethod channel 0.30
frame data/chars/vision/shoot00.gif
drawmethod channel 0.40
frame data/chars/vision/select00.gif
drawmethod channel 0.50
frame data/chars/vision/select00.gif
drawmethod channel 0.60
frame data/chars/vision/select00.gif
drawmethod channel 0.70
frame data/chars/vision/select01.gif
drawmethod channel 0.80
frame data/chars/vision/select01.gif
drawmethod channel 0.90
frame data/chars/vision/select01.gif
 
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