levels as scenes !?

jonsilva

New member
hello

have anyone encounter this problem during a slam
i have an obstacle making a slamstart2 on an npc

this is somthing i have already done in other level and it worked very well

now i was doing it again and the slam position doesnt go to the fall7 animation
it makes the - and + coordinates depost and everything it just doesnt play the fall7 frame...

i just cant take this anymore .... 3 days stuck in this
2min on the loading screen 000000.1 sec in the level just to see it doesnt work


 
 
I can understand how you feel.

Can you explain a little bit what is the use of this system?
I think I hav my idea about it.

Also, post your code, it might help.
 
iam using a level to make something of a mini movie scene
iam using obstacle entities to interact with each other using the same delay time.
I found it easer this way than animted frames in photoshop the file size would be too large (250mb or more) because the background is always moving...

but ive manadge to get everything working finally...
the npc entity had a nomove 1 1 this was making the fall7 frame not appear...

in the previous (obstacle / npc) slam ive made there was also a nomove 1 1 but the fall7 frames were equal to is damadge animation (follow5)... so i couldnt figure what was wrong... :)

if you want i could post a video in case someone wants to make some scenes this way ?!?!
 
Also (and I'm only pointing this out, not trying to nitpick you). You use you're in several places you should be using "your".

I don't know if you are a native speaker, so my apologies is this seems condescending:

"You're" = Contraction of "You are". Ex: "I see that you're building an OpenBOR mod."

"Your" = Possession. Ex: "This is your OpenBOR mod."

DC
 
Really cool and impressive video!!

Other typos are: I'am. It should be either "I am" or "I'm".
"We're" or "we are" instead of "were".
I'm pretty sure you know about them and perhaps those typos are because of writing quick on the keyboard.
 
OK I have been gone for way too long. You git top tell me how you created that cutscene. I usually do the animated .gif or even a flash video converted to a gif but they are huge. Please post a tutorial. Ive been working so hard on the "Strider Gaiden" mod, but it still don't compare to what you guys are capable of doing.
 
It's time to finish this pathetic fight!
You use you're in several places you should be using "your"
"I am" or "I'm".
"We're" or "we are"

thanks ive been doing this type of errors a lot... Sometimes i only notice them after ive made the dialogues... when iam writing a new box iam not looking at the previous text... the worse are the animated gifs those are more hard to change... theres a scene when they arrive at takuma's dojo and instead of saying dojo they say "this place etc...etc..." about 3 times...


You got to tell me how you created that cutscene.
Please post a tutorial.
:-\.... Iam afraid what you see is exacly what it is....
you just need to do a normal level then hide the player... theres not much of a tutorial to do that could be diferent of a making a level tutorial...

to hide the player you can create a new player with nomove 1 1 and secret 1 then use skipselect the select it...
the best way is to create a weapon with modelflag 1 and nomove 1 1...
you can notice the player in the video its those 2 small black squares in the middle...

then the entities are just obstacles with hostile to npc the truck is an npc with a bbox of 300 depth...

then just add the basic enemie/player scripts you can find them by using the search box
anichange - (change animation)
leaper
dasher
slowmotion
slamstart2
spawn01 /spawnbind
screenmover - (to move the secreen in x /y)
looper
@cmd layer
void layer(int layer)
{// Set's enemy's layer
    void self = getlocalvar("self");
    changeentityproperty(self, "setlayer", layer);
}

the dificult part its the delays i had to use a calculator and set the same delay time at a certain point (and same looper time) - but most of the end delay i did it by attempts...

but doing this is almost like doing animated gifs this scene its even easier in openbor than in photoshop...
like animated gifs once you get one done the others get easier to do 
 
 
thanks for the response. I'm use to using .gif programs like Animated screens, and Jasc. But this method looks cleaner. When I created Hatchet Ninjaz It took a long time to create the scenes But ever since Street fighter Alpha I fell in love with sprite movies. I also have a lot of spelling errors in my scenes but i'm not going to redo the scene so.. oh well. but i will try this and thanks for opening my eyes and sharing.
 
the dificult part its the delays i had to use a calculator and set the same delay time at a certain point (and same looper time) - but most of the end delay i did it by attempts...

but doing this is almost like doing animated gifs this scene its even easier in openbor than in photoshop...
like animated gifs once you get one done the others get easier to do

yes! getting delays right is the only tedious thing here.  I've been making scenes in day of the tentacle mod as stages like this.  The background is animated panel but the characters are spawned as entities.  But my characters talk and I have to sync speech for every animation, which is time consuming.  Anyhow I could see the potential in making scenes like this, your work just proves what i thought would be possible.  Nice work!

When I created Hatchet Ninjaz
"watch out for those hatchet ninjaz" lol I still get the song in my head everytime I see the name!
 
I see that "were" where it's supposed to be "where" for location. It's because Robert's asking Mr. Big about the location of his thugs. "Were" is a past tense of "are" while "we're" (weer) is "we are."
 
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