Chris Monvel
Active member
Hi again! I was wondering if it's possible to load a level without having any enemy at all. I want to create some type of interactive ending where the player enters into a location and encounters an stationary npc that talks to him through dialogue texts and then spawn an endlevel item to end the sequence. I tried it but of course the Openbor doesn't load any level if there isn't any enemy around and i thought i could change that by making the stage a bonus level but it didn't work either. ???
Another little question i have is how does the endlevel items work in terms of the .txt header? What type of information should i declare exactly? Is it ok like this?
name Item
health 0
type endlevel
shadow 0
Another little question i have is how does the endlevel items work in terms of the .txt header? What type of information should i declare exactly? Is it ok like this?
name Item
health 0
type endlevel
shadow 0