tightninja
Member
Hello Everyone,
I am trying to understand how the wall placement works in the modders tool.
From what I understand:
The base color (dark blue) section is where you CANT go.
The top color (light blue/turqouise) is a platform that player can walk on or through
If they overlap, I assume the dark blue takes precedence?
What about the area between in the "middle of the cube" It seems sometimes the player can walk between the two top and bottom. Other times the player is prevented I am sure I am doing something wrong. I am just trying to figure out how it is implemented in addition to the best practices using fglayer vs background etc. I want to start implementing moving platforms for jumping sections as well.
If there is a post already on this topic in the forums that goes into greater detail that the documentation can someone post a link?
I am trying to understand how the wall placement works in the modders tool.
From what I understand:
The base color (dark blue) section is where you CANT go.
The top color (light blue/turqouise) is a platform that player can walk on or through
If they overlap, I assume the dark blue takes precedence?
What about the area between in the "middle of the cube" It seems sometimes the player can walk between the two top and bottom. Other times the player is prevented I am sure I am doing something wrong. I am just trying to figure out how it is implemented in addition to the best practices using fglayer vs background etc. I want to start implementing moving platforms for jumping sections as well.
If there is a post already on this topic in the forums that goes into greater detail that the documentation can someone post a link?

