Hi pierwolf.
I finished the games with most of characters and I liked to suggest some changes (if they can be done of curse

)...
I have found out that each character gain the same hp, this is not very good as the mage (for example) got the best and powerful spells of all the other abilities so Theese are my suggestions:
- Hp gain is best the same hp they have at the start, so worrior gets 12 hp per level and cleric gets 8 hp per level, etc.
The mage got the same hp as the cleric, this is unfair coparing the spells they have. So I suggest starting with 6 hp for the mage + 6hp per level, empowering a little the fireball and lightning spells.
-Same about MP gaining, although the mp gaining rate changes, it is unfair that all of character gain 10 mp per level from mage to barbarian, it can be reduced a little the mp cost of some warriors abilities instead.
-Paladin: i think Paladin is perfect, but I suggest to reduce to 2 mp gaining rate and max mp and lower the power of call lightning as it strikes multiple times for 50dmg per hit. This makes a ridiculous damage especially against enemies that don't fall down. Maybe make it strike only once per enemy, also reducing the damage .
-Returning to warriors type, I suggest to make them gain 1 point of damage (for normal strikes) every 5 levels, I think this makes them much more interesting.
-Last but not least, the ancient dragon breath makes too less damage, only 20, I suggest to improve the damage to 50 as at that level players got a lot of lives. If you think that the inverse gravity makes 40dmg you can see this is unfair too.
Theese are only suggestions, but your game is a really good game!!!!! VERY GOOD!!!!
I hope this can help.
Bye and thanks for this pearl.
Marco.