Kill the enemy and gain "ZERO" score...

Tilaval

New member
How to set no score point on the enemy, which means kill the enemy and earn nothing... anyone? ???
 
Use score in the character header.

Example:

Code:
name Ryu3
type enemy
health  100000
gfxshadow	1
speed   14
aimove	chase
aimove	wander
nolife 1
subject_to_screen 1
score 0 -1
bounce 1

score

score {onkill} {multiplier}

Changes the score earned by killing this entity. Both {onkill} and {multiplier} are {int}s.

When the entity dies, the player who killed him/her/it will get {onkill} bonus points to their score.

Any hits landed on this entity by a player which would increase the player's score is multiplied by {multiplier}.

The default value is 5 for the multiplier. Setting {multiplier} to 0 makes it use default setting. Use -1 if you want to set 0 multiplier.

When used with an item, {onkill} changes the amount of score added when the item is picked up and {multiplier} is not used.
 
maxman said:
Use score in the character header.

Example:

Code:
name Ryu3
type enemy
health  100000
gfxshadow	1
speed   14
aimove	chase
aimove	wander
nolife 1
subject_to_screen 1
score 0 -1
bounce 1

score

score {onkill} {multiplier}

Changes the score earned by killing this entity. Both {onkill} and {multiplier} are {int}s.

When the entity dies, the player who killed him/her/it will get {onkill} bonus points to their score.

Any hits landed on this entity by a player which would increase the player's score is multiplied by {multiplier}.

The default value is 5 for the multiplier. Setting {multiplier} to 0 makes it use default setting. Use -1 if you want to set 0 multiplier.

When used with an item, {onkill} changes the amount of score added when the item is picked up and {multiplier} is not used.

Gotcha.
 
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