Justice League United

Complete Justice League United - Chapter 2 2022-05-17

No permission to download
Project is completed.
im working on alternate Pallets for this project.... after so much requests :)

https://www.youtube.com/watch?v=yugSZurptdc
 
That's great! It's always nice to have some costume variety. Thanks for taking the effort to do that ^_^
 
Nice palettes for Batman :D

BTW I just remembered something after watching video, if you want camera to start from below instead of from above and going down, you can put camera below with this script:
Code:
spawn	empty
@script
void main()
{
    changeopenborvariant("ypos", 200);
}
@end_script
coords	300 600 1
at	0

The script can be declared on any entity spawned at 0. 200 is just sample value, you may need to trial n error until you find the right value
 
nsw25 said:
I feel like you should not use same black for backgrounds or batman/enemies,objects etc. he blends far too much into background (which sounds like a good idea but makes his sprites impossible to see at times)
yea i use same black for everything, will try another one since this skin are almost 100% black..

Bloodbane said:
Nice palettes for Batman :D

BTW I just remembered something after watching video, if you want camera to start from below instead of from above and going down, you can put camera below with this script:
Code:
spawn	empty
@script
void main()
{
    changeopenborvariant("ypos", 200);
}
@end_script
coords	300 600 1
at	0

The script can be declared on any entity spawned at 0. 200 is just sample value, you may need to trial n error until you find the right value

thats great Bloodbane, it will be useful here and at marvel game too, thanks.


....
btw, another Smart Pallet done:
https://www.youtube.com/watch?v=YH_qGmSxAgI
 
Looks awesome buddy i will do a playthrough later (for some reason i cant connect to your site to download)  :(
 
people ask me to introduce 4 players mode on this project, but 4 players on plataform levels will be a nightmare, so i will create this mode just for old and classic beatnup experience.

https://www.youtube.com/watch?v=ZWmhZ6_9ndI
 
You can play more easily with the altitude in simple 2D mod and have more space to fight in 2,5D mod.
You can make some 2,5D stages in your game or a new full stages set, no need to make a new project :)

Speaking of your grappling hook: it seems it doesn't interact with platform or enemies, am I wrong?
I'm interested to know how it works because I wish to create a weapon/tool that can reach platform or attract enemies  :P
Congratulations for your nice spritework.
 
ZVitor said:
people ask me to introduce 4 players mode on this project, but 4 players on plataform levels will be a nightmare, so i will create this mode just for old and classic beatnup experience.

https://www.youtube.com/watch?v=ZWmhZ6_9ndI

I'm completly OK with that!
 
I agree that the idea is really good. It would be cool for the stages if you could either recolor parts of them, and/or add some extra sprites here and there to make the stages look like the Streets of Rage stages, but Gotham or Metropolis themed. Just another idea, but regardless, that mode is an awesome idea, and should be implemented for sure.
 
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