When kicking someones head off the head flys the same direction regardless of which way the enemy is facing, I would like the head to fly away from the player, heres how I have everything set up.
white ninja enemy
spawned head
I tried anichange but with same results
flip changes left but then right is changed so same but vice versa, do I need to change how "head" is spawned or can I change jumpframe somehow?
https://www.youtube.com/watch?v=YeeoURvMyXc
white ninja enemy
Code:
anim death4
delay 150
offset 55 100
sound Data/chars/white/de.wav
@cmd spawn01 "head" 0 40 0
frame data/chars/white/do.png
frame data/chars/white/do.png
frame data/chars/white/e.png
Code:
anim idle
delay 100
offset 8 12
jumpframe 0 1 1
frame data/chars/white/head.png
Code:
anim idle
bbox 20 20
delay 1
offset 8 12
@cmd anichange openborconstant("ANI_FOLLOW1")
frame data/chars/white/head.png
anim follow1
delay 100
offset 8 12
jumpframe 0 1 1
frame data/chars/white/head.png
https://www.youtube.com/watch?v=YeeoURvMyXc