Viper Snake
Member
Is there a way to have a player always play the full animation for a jumpattack, even after they have touched the ground? Or better yet, having the jumpattack transition into a standing version of the jumpattack based on what frame it is on once it touches the ground? I have a castlevania character with a whip attack that has many frames of animation. The air version has the same amount of frames as the ground version, and I want the air version to continue into the ground version upon landing.