Hello, yes is a dumb question; already read the entire openbor manual and one helping memory management tutorial but only talks about the load and know metod for loading entities...
Is there another way to "know" the stage entities and maintain "loading" them just as finalized the current branch of stages?
i mean, not for a beat em up game, but for a big scenario compose by small scenarios.
Is there another way to "know" the stage entities and maintain "loading" them just as finalized the current branch of stages?
i mean, not for a beat em up game, but for a big scenario compose by small scenarios.