DynamicillGames
New member
I want to get on making a OpenBOR game, but there are lots of tutorials that could fill up the procedures enough, but isn't there a tutorial that applies to starter users?
Bloodbane said:Hey, you could start modding using Blank mod
Unless, you wanted to make 2D mods in the first place...
[couple hours later]
Okay, I've fixed & updated both Blank mods. Here's the link:
https://www.mediafire.com/?n8bdd8qrvnbxud3
Blank2D has script to call familiar by pressing Attack3 button. Press Attack3 button again to remove the familiar. Familiar attacks if you attack![]()
Bloodbane said:I don't know about free graphic editor but one thing for sure, you can use .pngs for mods too
sc00pj0hn said:Bloodbane said:I don't know about free graphic editor but one thing for sure, you can use .pngs for mods too
If .pngs can be used, are they in separate files for each frame OR unified in a strip of frames? Seems good news.
Kurisu said:sc00pj0hn said:Bloodbane said:I don't know about free graphic editor but one thing for sure, you can use .pngs for mods too
If .pngs can be used, are they in separate files for each frame OR unified in a strip of frames? Seems good news.
PNG files are used in separate files. I personally use Mugen Fighter Factory, which lets me create other palettes and also make mockup animations with the .air file editors. Ah, and .sff files, which are the sprites, can be used as a backup in case you need!
Kurisu said:In regards to global palettes, I don't know, since I don't use them (I use only 32bit video modes).
As for the character palettes, I use this:
First row, left to right, top to bottom: first slot consists on the "transparent color", followed by the skin and hair tones.
Second row consists on upper clothing, third consists on the leggings/skirts/pants and other details, like ribbons, armlets and shoes.
Fourth row slots are the "fix details", like the color of the eyes and in case of what I'm doing now, the lifebars.
Forget about the Global palette. You don't need to use it anymore.So characters have their own palettes while the global palette is left unmodified?
O Ilusionista said:Yeah, using Fighter Factory to that is the best option. The tool, can even sort the colors automatically.
Kurisu said:If there's no tutorial, I can make one.
sc00pj0hn said:Is there a tutorial that explains how it works?
O Ilusionista said:sc00pj0hn said:Is there a tutorial that explains how it works?
Here http://www.chronocrash.com/forum/index.php?topic=60.0
O Ilusionista said:Yes, they do. Just keep in mind that OpenBOR doesn't uses .act files (it uses image files) and Fighter Factory can't save/load .gif files (I've requested to the author, which is friend of mine, to add it).