Solved I created a charge-up action, but the sound is too long.Is there a command to stop the sound immediately?

Question that is answered or resolved.

kimduck

Member
I added a charge-up sound from The King of Fighters.
However, it’s quite long. Like in The King of Fighters, when you cancel while charging, I want the sound to stop immediately at that moment, but I don’t know how to do it.
I’d appreciate it if you could let me know how.
 
Mmm... instead of cancelling a played sound, why not chop the sound into short sound which is loopable for charging?
Yeah, I modified it that way. Thanks as always.
I don’t really know any code, and because of the language barrier I can’t properly read the manuals either.
I’m just taking existing OpenBOR games, modifying them bit by bit, and slowly digging deeper into how things work.
You often help me out, and I really appreciate it.
 
Back
Top Bottom