paulo.bender
Member
Greetings, developers!
A recurrent issue in beat'em ups is when multiple enemies with similar silhouettes and combat behaviors decide to stand in the exact same place.
I was thinking about implementing a "clutter prevention" animationscript where each entity checks if there are similars (using a parameter set number for each kind of enemy) nearby, cancelling their attack animation and moving somewhere else.
Any ideas and/or suggestions on alternative methods for this kind of solution?
A recurrent issue in beat'em ups is when multiple enemies with similar silhouettes and combat behaviors decide to stand in the exact same place.
I was thinking about implementing a "clutter prevention" animationscript where each entity checks if there are similars (using a parameter set number for each kind of enemy) nearby, cancelling their attack animation and moving somewhere else.
Any ideas and/or suggestions on alternative methods for this kind of solution?