How do I convert ogg music file to BOR?

Diversee

Member
How do I convert ogg music file to BOR?

ogg doesn't touch the end screen of a game I made.

thanks for the help!
 
Solution
After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee  ;)

Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.

So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played :).
Diversee,

You don't.

There's no way to convert .ogg directly to .bor format. You must first convert the .ogg to a .wav, or preferably get the original file you made the .ogg from and convert it to .wav instead. The, you can go from .wav to .bor music. All that said, your statement doesn't make much sense. If used correctly .ogg does everything .bor does, but better. Why don't you give us some more details and we can better assist you.

DC
 
ok kkk is that the wav or ogg file doesn't play at the end of my game i created. does not touch anything. in the intro it plays normally, but in the end for example, it doesn't play.
 
nsw25 said:
is it beacuse of that weird arrow you have in your txt file before music ? or did you just put that there to point to what we should be looking at ?

heres an example

Code:
#	music		[path] [loop]		# BOR file to play
#	animation	[path] [x] [y]		# GIF animation to play
#	silence					# Stop music

music           	data/music/menu.ogg 0

animation	data/scenes/gameover.gif 0 0 
silence 1

It was to show where the possible error is, I put it in wav and bor and no sound.
 
kimono said:
Hi Diversee, your sound files must be at 44100hz CD quality. You can upload your sound file and I can take a look at it.

I can't send the ogg file, but I'll show you how it is in the level txt file:
scene data/scenes/TheEnd2.txt
 
yeah, whatever it is you might try & check the encoding.

nightslashers has .OGG files, download the 2019 version & do some tests renaming some of them.

also remember that to propperly lopp ogg files, you need to set audacity to "samples"
 
oldyz said:
yeah, whatever it is you might try & check the encoding.

nightslashers has .OGG files, download the 2019 version & do some tests renaming some of them.

also remember that to propperly lopp ogg files, you need to set audacity to "samples"

I see, go check it out here, obg. in this case, I download the songs on you tube and then convert from mp4. to mp3 using the Format Factory program. then I convert it to mp3 and then I go to goggle and look for the mp3 or wav cuts site and increase the audio. then i convert from mp3 to ogg. but nothing touches at the end. audacity does not open on my pc.

In this image, it's in bor and not in ogg or wav, I wanted to know how to create this file:
music data/scenes/cena1.bor
because in another format, the music doesn't play at the end that I encode in theend for example.
 
Diversee

upload the file to mediafire inside a .rar ...

i never used .bor files because the tool to convert .wav to .BOR was hard to find at the time, plus .OGG seems to keep the sound in very good quality & it can be used with Audacity workflow easier

the best method for working with youtubed music is to use "youtube download gui", you can tell the program to download the file directly as .OGG format in the highest quality.

you need the higher quality while you edit or MIx the music, after editing , then you export to the 441000 hz thing that works with Openbor & after that you open that file in audacity to find the loop point usign the "samples" time values (if you need to loop)

Bor to wav tool https://www.chronocrash.com/forum/index.php?topic=5734.msg76387#msg76387
 
oldyz said:
Diversee

upload the file to mediafire inside a .rar ...

i never used .bor files because the tool to convert .wav to .BOR was hard to find at the time, plus .OGG seems to keep the sound in very good quality & it can be used with Audacity workflow easier

the best method for working with youtubed music is to use "youtube download gui", you can tell the program to download the file directly as .OGG format in the highest quality.

you need the higher quality while you edit or MIx the music, after editing , then you export to the 441000 hz thing that works with Openbor & after that you open that file in audacity to find the loop point usign the "samples" time values (if you need to loop)

Bor to wav tool https://www.chronocrash.com/forum/index.php?topic=5734.msg76387#msg76387

Ok thanks buddy, I finished the openbor game called Castle Dracula, I tried in every way to put the audio in the happy ending scene but the audio doesn't come out. I uploaded it to the chronocrash vault, download it and take a look at it, it was made for us, everyone!
My Projet :
CastleDracula .1 2021
http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=229
 
After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee  ;)

Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.

So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played :).
 
Solution
Bloodbane said:
After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee  ;)

Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.

So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played :).


I see, in this case I will have to create an animation that runs in gif instead of a normal png image converted to gif.
 
Obg for the help of you guys, get to solve the problem. I created this openbor mod for us to have fun in this fabulous universe. get it here and thanks for everyone's help! :) :D ;D 8)
 
nsw25 said:
To make gif have delay I use a free program on pc called Photoscape. You can also add frames Into the gif to make it animated. Or just have one static image and create the delay

Obg for the help of you guys, get to solve the problem. I created this openbor mod for us to have fun in this fabulous universe. get it here and thanks for everyone's help! :) :D ;D 8)
 
Bloodbane said:
After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee  ;)

Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.

So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played :).

Obg for the help of you guys, get to solve the problem. I created this openbor mod for us to have fun in this fabulous universe. get it here and thanks for everyone's help! :) :D ;D 8)
 
nsw25 said:
To make gif have delay I use a free program on pc called Photoscape. You can also add frames Into the gif to make it animated. Or just have one static image and create the delay

Hello friend, thanks for the help. I can make the animated gif of the end and the credit, plus the other scenes I'll leave it anyway, because there won't be songs during these phases for phases, just showing the route of the map.
I updated the upload of pak castle Dracula .1:

http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=229
 
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