Bloodbane said:Have you tried playing theend.ogg in a level to see if it's played there?
nsw25 said:is it beacuse of that weird arrow you have in your txt file before music ? or did you just put that there to point to what we should be looking at ?
heres an example
Code:# music [path] [loop] # BOR file to play # animation [path] [x] [y] # GIF animation to play # silence # Stop music music data/music/menu.ogg 0 animation data/scenes/gameover.gif 0 0 silence 1
kimono said:Hi Diversee, your sound files must be at 44100hz CD quality. You can upload your sound file and I can take a look at it.
Bloodbane said:Have you tried playing theend.ogg in a level to see if it's played there?
kimono said:Hi Diversee, your sound files must be at 44100hz CD quality. You can upload your sound file and I can take a look at it.
oldyz said:yeah, whatever it is you might try & check the encoding.
nightslashers has .OGG files, download the 2019 version & do some tests renaming some of them.
also remember that to propperly lopp ogg files, you need to set audacity to "samples"
oldyz said:Diversee
upload the file to mediafire inside a .rar ...
i never used .bor files because the tool to convert .wav to .BOR was hard to find at the time, plus .OGG seems to keep the sound in very good quality & it can be used with Audacity workflow easier
the best method for working with youtubed music is to use "youtube download gui", you can tell the program to download the file directly as .OGG format in the highest quality.
you need the higher quality while you edit or MIx the music, after editing , then you export to the 441000 hz thing that works with Openbor & after that you open that file in audacity to find the loop point usign the "samples" time values (if you need to loop)
Bor to wav tool https://www.chronocrash.com/forum/index.php?topic=5734.msg76387#msg76387
Bloodbane said:After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee
Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.
So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played.
nsw25 said:To make gif have delay I use a free program on pc called Photoscape. You can also add frames Into the gif to make it animated. Or just have one static image and create the delay
Bloodbane said:After some extended time extracting your mod, I finally able to find the end scenes. You really ought to optimize your mod by removing unused files, Diversee
Back to topic, after some tests, I discovered that the issue is not the oggs but the gifs. Your end gifs are not animated therefore they are played very quick and thus there's not enough time to play any music. I believe other gifs in scenes folder aren't animated also.
So to solve your problem, you need to set delay to your scene gifs to give time for player to watch them and music to be played.
nsw25 said:To make gif have delay I use a free program on pc called Photoscape. You can also add frames Into the gif to make it animated. Or just have one static image and create the delay