How can i make a Haggar piledrive Final Fight 2 SNES style?

Hi everyone!
I wanna make a haggar piledrive which i can hit the other enemies when i falling with a grabattack, like in FF 2 from SNES.
If you guys have any suggestions about it, let me know.
Thanks in advance!
 
Bloodbane, i saw the script you recommended and i have one doubt. Where in the code tells that a entity grabattack hit other enemies?
 
Do you remember in Final Fight 2 when Haggar do a Piledrive and the other enemies on the ground could be hit? I want to make that hit effect and i haven´t a solution for that. If i put a hitbox in every haggar frame, i only hurting the grabbed enemy.
 
First we need to know how your piledriver move works. If they are scripted and bound properly then there's a few different things we can do.

If you are using attack type hacks... well, there's most of your problem.

DC
 
just add a attack box to your pile driver animation over the hero as they preform the move.

p.s crime busters is a good game to learn coding from.
 
Good news! My grab attack is almost there!
But i have one problem. I can´t have attackone = 1 to hurt other enemies on the ground, but my player is grabbing 2 or more enemies. How can i do to change the attackone property in the middle of the animation?
 
Why did you use attackone in the first place? slam system used by Crime Buster doesn't use attackone (that's why it's disabled in slam/throw animations)
 
The player is lifting more than 1 enemy, if they´re next to him.

What method are you using for your slam? slam scripts from Crime Buster won't lift more than 1 enemy so you clearly are using other method
I hope you're not using pseudo slam method
 
Hi guys, if you want to see the result of this topic, you can download from the link here. Just grab a enemy(player), and press UP + attack: https://mega.co.nz/#!6YcHkCZA!ztg8u8BkwIddrz3GfUEfhyvFJW76AHYEhwLbD9MxkBQ
It works like a charm in Nintendo Wii too. Thanks you for all the support!
 
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