SuperJojoDev
New member
Hi everyone! I'm so happy to have found this community and a little frustrated for not having gotten into OpenBOR before. I'm a game dev with some experience and I'm very interested in using OpenBOR for some new projects, but I still have a lot to learn. I've been playing with the engine for a couple days now, replacing assets and character properties to see them working. Right now, I'm trying to have a deeper understanding on the entities behavior. I see how they move in game but I'd love to maybe read the script or a detailed description for the default entities behavior, specially the enemies. Sorry in advance if I'm asking something redundant or if this is the wrong place, but is there a place I can find this information? I've already been reading the wiki manual and got some understanding of the engine's structures, and I can already bring some levels to life, but I'd love to have a better understanding of what I'm doing.
For example, when I spawn enemies, they walk around a lot, sometimes attack the enemy fairly quick, sometimes take a step back when the player approaches. I know where to edit properties like hp, animations and attackboxes, but where can I edit (if possible) the basic behavior for enemies? Why exactly do they move the way they do?
Thanks in advance. I hope I can make something cool to contribute to this wonderful community!
For example, when I spawn enemies, they walk around a lot, sometimes attack the enemy fairly quick, sometimes take a step back when the player approaches. I know where to edit properties like hp, animations and attackboxes, but where can I edit (if possible) the basic behavior for enemies? Why exactly do they move the way they do?
Thanks in advance. I hope I can make something cool to contribute to this wonderful community!